Update Review - Terminus Machina
6/7/2022 8:17:28 AM
I. New Content
1. Heil’s Laboratory Support
- Participation Requirements
- Required
- Account with at least one character at 180 or above and that character must be registered as a main character for a guild
- All Characters on the account can participate
- Related Menu and UI
- Short cut : Shift + i
- CABAL Menu > Quests and achievements > Heil’s Research Support
- Heil’s Research Support UI
- Electronic Circuit Decoding
- UI consists of Circuits, Circuit Lines and Memory Cubes (as rewards)
- Different grades of Circuits will be displayed with different colors
- When a Circuit is decoded, a button to access the next page will become available
- Registering Materials
- 10 groups of materials will be shown able to be registered
- Amount of materials needed per group will be shown
- Able to change materials by using the reset button at the top left
- Player Information
- Shows the current season information
- Shows current decoding progress
- Electronic Circuit Decoding
- Research Support Season
- Total of 3 seasons
- Heil’s Study Season 1: Research
- Heil’s Study Season 2 : Examine
- Heil’s Study Season 3 : Set Hypothesis
- Each season will carried out every other week for 7 days
- Total of 3 seasons
- Required
- Registering Materials
- If the amount of material your character owns is more than the required amount, you are allowed to register the material
- Gauge at the top of the UI will be filled up as you insert materials
- Each type of material registration influences the rate at which the gauge fills up.
- Multiplier Bonus
- When materials get inserted, a random multiplier bonus will be applied
- Multiplier bonus multiplies the rate at which the gauge is filled.
- Multipliers:
- x2
- x3
- x4 (only applies for upgrade core registrations)
- x5 (only applies for upgrade core registrations)
- Change Material
- By clicking on the reset button, the material will be changed
- The reset can be done up to 5 times, 5 Force Gems are needed per reset
- When resetting, it is possible to receive the same material again
- Material, Registered Quantity, Number of Times that you can refresh are reset daily 05:00 Server time.
- Circuit Reward
- Basic (Circuits) structure
- 9 Normal Circuits & 1 High Circuit (at Circuit #10)
- Circuit Randomisation
- High Circuit: At the start of 2nd round or after, there is a chance that Normal Circuit could be upgraded into High Circuit (for the Circuit #1 ~ #9)
- Highest Circuit: At the start of 2nd round or after, there is a chance that the Circuit #10 could be upgraded into Highest Circuit
- The more rounds done, the higher chance that High / Highest could be upgraded and the chance will be reset once the upgrade happens
- Circuit can only be upgraded once per round
- Memory Cube Reward
- When all of materials are registered for each circuit, the memory cube is opened and the reward will be given
- Rewards will vary depending on Memory Cube Grade (Normal/High/Highest)
- Potions of Luck can be obtained from Memory Cube(High and Highest)
- Reward will be delivered via Event Inventory and has duration of 7 days for receiving
- When the full Circuit Board with 10 Memory Cubes are opened, the “Decoded Circuit Board” will be gained
- If a high valued item is gained, item and player name will be shown in system chat.
- Circuit Reward
- Memory Cube(Normal Reward)
- Memory Cube(High Reward)
- Memory Cube(Highest Reward)
- Season End
- Season ends by completing all circuits & collect all cube rewards
- When season is completed
- 1 Accumulated 'Decoded circuit'
- New season starts as circuit is reset
- When season ends, the circuit will be reset and next season will start
- Page move button activate
- May check previous circuit by using Left/Right Page move button
- Can check up to 10 recent circuits
- Basic (Circuits) structure
- Clues Rewards
- System will give rewards at the end of the season based on random for players who completed at least one Research Support
- Method of selecting
- Every 7 Decoded Circuit Board obtained, one entry for the Clue Reward would be counted
- System will give different grade rewards at random
- A character who wins a prize in a certain grade will be excluded from the next grade.
- Clue Reward will also be delivered via Event Inventory with duration for receiving with 7 days
- Number of Winners and Details of Rewards
Season
Lv.
Clue Name
Winners
Clue Reward
Heil’s Study : Research
Lv.1
Final Assemble (Rank 1)
3
Piece of Old Machine x 10
Lv. 2
Permanent power (Rank 2)
5
Piece of Old Machine x 5
Lv. 3
Full Power (Rank 3)
10
Piece of Old Machine x 3
Lv. 4
Management (Rank 4)
30
Piece of Old Machine x 2
Lv. 5
Attack (Rank 5)
60
Piece of Old Machine x 1
Heil’s Study : Examine
Lv. 1
Final Assemble (Rank 1)
3
Damaged Electronic Circuit x 10
Lv. 2
Permanent power (Rank 2)
8
Damaged Electronic Circuit x 5
Lv. 3
Full Power (Rank 3)
15
Damaged Electronic Circuit x 3
Lv. 4
Management (Rank 4)
25
Damaged Electronic Circuit x 2
Lv. 5
Attack (Rank 5)
50
Damaged Electronic Circuit x 1
Heil’s Study : Theory Set
Lv.1
Final Assemble (Rank 1)
3
Perm. Power unit x 10
Lv. 2
Permanent power (Rank 2)
8
Perm. Power unit x 5
Lv. 3
Full Power (Rank 3)
15
Perm. Power unit x 3
Lv. 4
Management (Rank 4)
25
Perm. Power unit x 2
Lv. 5
Attack (Rank 5)
50
Perm. Power unit x 1
- Collection
- Heil’s Study Support related special Collection added
- Collection → Special
- Collection exclusive item list that can be gained by Heil’s Study Support
- * All items account bind
Item Name
Items obtained from
Luminous Substance
Normal/High/Highest Memory Cube
Modification Stone
Normal/High/Highest Memory Cube
Black Substance
Normal/High/Highest Memory Cube
Piece of Old Machine
Highest Memory Cube, 'Heil’s Study : Research' Season Clue Reward
Damaged Electric Circuit
Highest Memory Cube, 'Heil’s Study : Observe' Season Clue Reward
Perm. Power unit
Highest Memory Cube, 'Heil’s Study : Theory Set' Season Clue Reward
- Heil’s Study Support related special Collection added
2. Terminus Machina
- * Dungeon Info
Required Lv.
LV.190 + / BSLV.11+
Duration
30min
Entrance
Fort Luina (40, 175)
Entry Item
Broken Circuit chip (Acc.bind)
- Peddler Yunon from bloody ice selling at 1,000,000 Alz + Divine Stone x1
DP Reward
8 DP
Participants
2ppl
Daily Entry Limit
X
Daily Play Time Limit
Weekday 8H / Weekend 12H
Other Limits
Unable to use Dungeon booster
- * Achievements and title
Achievement name
Content
Count
Reward
Machines that have taken over history
Terminus Machina
Clear1
10 Ach. Points
10
17 Ach. Points
30
23 Ach. Points
50
30 Ach. Points
100
Title – Over the reckless train (HP +10, Defense rate +2)
200
35 Ach. Points
300
45 Ach. Points
500
Title – Broke machines defense (HP +15, Defense rate +4)
700
50 Ach. Points
1000
Title – Made machines out of scrap (HP +20, Defense rate +6)
1500
60 Ach. Points
2000
70 Ach. Points
3000
80 Ach. Points
5000
Title – whom who protected history (HP +25, Defense rate +8)
3. Essence Rune – Ignore resist critical DMG
- Info
- Dropped at new dungeon Terminus Machina
- Equip Lv. : Lv. 120
- Items required for stat and level up
Rune lv.
Stat
Rate
Used AP
Used item
1
Ignore Critical DMG
2%
310
-
2
4%
312
Divine Stone x5
3
6%
315
Divine Stone x10
4
8%
320
Divine Stone x15
5
10%
325
Divine Stone x20
II. Changes
1. Inventory
- Item size changed to 1x1
- Change all items to 1x1 size
- Change affects; Inventory, Warehouse, and Shops
- Equipment item rank display removed from Inventory / Equipment / Warehouse
- Extend inventory to 8 tabs
- Inventory increased from 4 to 8 tabs
- Tab access depending on premium service
Tab
Inventory extend requirements
Before
After
1
normal
normal
2
3
Premium service
Premium service
4
5
-
6
7
Blessing Bead - Superior
8
Blessing Bead - Plus
- Change in warehouse
- Extended Warehouse can be viewed at once
- Change the function of Warehouse beads
Warehouse
Bead item
Extended Warehouse
Before
after
Warehouse
Blessing Bead – Warehouse (No.4)
Use tab Warehouse No.4
Use tab Warehouse no. 7,8
Blessing Bead – Warehouse (No.5)
Use tab Warehouse No.5
Use tab Warehouse no. 9, 10
Blessing Bead - Warehouse (No.6)
Use tab Warehouse No.6
Use tab Warehouse no. 11, 12
Blessing Bead - Warehouse (No.7)
Use tab Warehouse No.7
Use tab Warehouse no. 13, 14
Blessing Bead - Warehouse (No.8)
Use tab Warehouse No.8
Use tab Warehouse no. 15, 16
Costume
Blessing Bead - Costume Warehouse
Use tab Warehouse No.1
Use tab Costume Warehouse 1, 2
Warehouse
Blessing Bead - Costume Warehouse (No.1)
Use tab Warehouse No.2
Use tab Costume Warehouse 3,4
Blessing Bead - Costume Warehouse (No.3)
Use tab Warehouse No.3
Use tab Costume Warehouse 5,6
Blessing Bead - Costume Warehouse (No.4)
Use tab Warehouse No.4
Use tab Costume Warehouse 7,8
- UI Changed
Equipment UI
Resize and organize all equipment slots to 1x1
Display character appearance in middle of the UI and display items on both sides of character
Pet UI
Can view option of pet In use (Normal/Covenant/trust) all in one
Costume UI
Resize and organize all equipment slots to 1x1
Display character appearance in middle of the UI, displayed costume on the left and stat applied costume on the right
Link Weapon UI
Resize and organize all equipment slots to 1x1
Display character appearance in middle of the UI and display link weapon and jewel cube slots on both sides of character
Inventory UI
Increase inventory tab into 8 tabs
Change all inventory slots to size 1x1
Warehouse/Costume Warehouse UI
Change all warehouse slots to size 1x1
Shop UI
Change all selling slots to size 1x1
Organized in pages and Page move button added
Display all items on one tab
Personal trade UI
Change all trading slots to size 1x1
Change all slots to 7x5(total of 35)
Auto organize UI
Inventory no.5~8 added
Warehouse no. 9~16 added
- Inventory and Equipment tab separated
- Equipment tab will not be opened during when Warehouse, shop, remote shop tab is opened
- Separated inventory shortcut key
- Only inventory will be opened when pressing original shortcut key(i)
- Shortcut key added(Crtl + i) will open inventory and equipment tab
- * when inventory and equipment tab are both opened, shortcut key(i) will close the equipment windows
2. Items Stack x999
Item name |
Item name |
Item name |
Effector core(piece) |
Divine Stone Piece |
Essence of Chaos Guardian (Earring) |
Piece of chaos stone |
Unrefined divine essence |
Essence of Chaos Guardian (Amulet) |
Fire Stone |
Divine purification scroll |
Dragon’s essence of light |
Ice Stone |
Essence of Chaos Guardian (Chaos belt) |
Dragon’s essence of darkness |
Wind Stone |
Essence of Chaos Guardian (Chaos Talisman) |
Orb of fire |
Earth Stone |
Essence of Chaos Guardian (Carnelian) |
Orb of Ice |
Elemental Crystal |
Essence of Chaos Guardian (Arcana of chaos) |
Orb of wind |
Costume Cloth piece |
Essence of Chaos Guardian (Arcana of laws) |
Orb of earth |
Orb of Ruin |
Essence of Chaos Guardian (Arcana of guardian) |
Essence of Chaos Guardian (Bracelet) |
Orb of Destruction |
Devils’ Token (Med) |
Low Essence of Ruler |
Crystal of Ruin |
Devils’ Token (High) |
Med Essence of Ruler |
Crystal of destruction |
Devils’ Token (Highest) |
High Essence of Ruler |
Crystal of fire |
Broken bike card |
Highest Essence of Ruler |
Crystal of wind |
Light feather |
Chief Laxar’s Crystal Piece |
Crystal of earth |
||
Ice Sphere |
III. Mission War
1. Change in revenge force and defense points
- NPCs of defeated nations receive a stat increase buff added on guardian
- Legacy Guardian, Sage’s Ensign , War gate defense stats added
- Applied Stats: HP, Defense, Ignore Critical DMG, Ignore skill amp
- Will not be applied to gold coin guardian of memoria chrysos
- Legacy Guardian, Sage’s Ensign , War gate defense stats added
- Character buff increased for defeated nation
- Stats added: Additional DMG
- Stats deleted: Ignore Critical DMG, Ignore Skill Amp
- Specific Stats
Loss
Character stat increase
Defense Increase
Extra DMG Increase
1
200
210
2
300
240
3
400
270
4
500
300
5
600
330
6
700
360
7
800
390
8
900
420
9
1,000
450
10
1,100
480