What is Mission War?
Join Mission War to represent your nation in one of the most grueling PvP battles in CABAL Online! Whether you choose to battle in Tierra Gloriosa or Memoria Chrysos, you have the chance to represent your nation with pride until the end. The victors and the best champions are rewarded after each Mission War!
How to Access
You must belong to a nation (Procyon or Capella) and be between levels 52 - 200. When prompted by the system before the start of each new war, select the checkmark to enter the lobby. If you are between levels 200 - 200, you have a choice between the Memoria Chrysos and Tierra Gloriosa maps.
Available Channels- Mission War Lv. 52 ~ 79
- Mission War Lv. 80 ~ 109
- Mission War Lv. 110 ~ 139
- Mission War Lv. 140 ~ 169
- Mission War Lv. 170 ~ 199
- Mission War Lv. 200 ~ 200
Conditions of Participation
Min. Level 52 / Class Grade 6 / Member of Nation Capella or Procyon
Entry Fee- 50,000 Lv. 52 ~ 79
- 250,000 Lv. 80 ~ 109
- 500,000 Lv. 110 ~ 139
- 750,000 Lv. 140 ~ 169
- 1,000,000 Lv. 170 ~ 200
- 1,250,000 Lv. 200 ~ 200
- Tierra Gloriosa & Memoria Chrysos : 700,000 Attack power required to enter battlefield
- Ingens Proelium: 900,000 Attack power required to enter battlefield
Bonus War (Tierra Gloriosa)
Saturday 18:00 (Server Time), Tier 6 (Lv. 200 – 200) Winning nation will win bonus benefits for the week.
Winning Bonus- All Map Drop Rate 10%
- All Map Skill EXP 10% UP
- All Map EXP 10% UP
- All Map AXP 10% UP
- Premium Exclusive Warp Point
Report
- The Mission War report is printed 30 seconds after the end of war.
- Rewards vary depending on obtained points and criteria for each tier (rewards are obtained from mailbox).
- If one nation wins war with a called game, Mission War ends even if there is remaining time on the counter.
Mission War: Lv. 52 - 79, 80 - 119, 110 -139, 140 - 169, 170 - 199 | |||||||
Server Time | Mon | Tues | Wed | Thu | Fri | Sat | Sun |
0:00 | TG | TG | TG | TG | TG | TG | TG |
2:00 | TG | TG | TG | TG | TG | TG | TG |
6:00 | TG | TG | TG | TG | TG | TG | TG |
10:00 | TG | TG | TG | TG | TG | TG | TG |
12:00 | TG | TG | TG | TG | TG | TG | TG |
14:00 | TG | TG | TG | TG | TG | TG | TG |
16:00 | TG | TG | TG | TG | TG | TG | TG |
18:00 | TG | TG | TG | TG | TG | TG | TG |
20:00 | TG | TG | TG | TG | TG | TG | TG |
22:00 | TG | TG | TG | TG | TG | TG | TG |
Mission War: Lv. 200 - 200 | |||||||
Server Time | Mon | Tues | Wed | Thu | Fri | Sat | Sun |
0:00 | MC | MC | MC | MC | MC | MC | MC |
2:00 | MC | MC | MC | MC | MC | MC | MC |
6:00 | TG | TG | TG | TG | TG | TG | TG |
10:00 | MC | MC | MC | MC | MC | MC | MC |
12:00 | IP | IP | IP | IP | IP | IP | IP |
14:00 | IP | IP | IP | IP | IP | IP | IP |
16:00 | IP | IP | IP | IP | IP | IP | IP |
18:00 | TG | TG | TG | TG | TG | Bonus War (TG) | TG |
20:00 | IP | IP | IP | IP | IP | IP | IP |
22:00 | IP | IP | IP | IP | IP | IP | IP |
Mission War Lobby
Restricted Rules
- Character selection window is not available
- PK is not available
- Rename Card is unavailable
- Leaving, disbanding guild and guild master features are not available
- GPS window displays war strategy map
- Minimap displays information UI tab with participants and ranking
- Personal shop is not available
- Return Stone and Return Core are not available
- Guild War is not available
- If the remaining lobby time is less than 1 minute, players cannot enter the lobby
- Character must have Alz amount required for entry in inventory to access Mission War
- If the remaining lobby time is less than 3 minutes, players cannot PVP
Leaving and Re-entering Lobby
- Leaving the lobby is only available by exiting the game or going to the server selection window
- By leaving the lobby, a player in a party will leave the party automatically
- If party leader leaves the party without entrusting a new leader, a new leader will be automatically selected (2 man parties will be disbanded)
- Leaving Mission War while a player is the party leader, player will be automatically removed from party
- Players are able to re-enter the lobby but the entry number will change
- Players cannot enter Mission War channels if channels are full
- Players cannot enter the lobby one minute before Mission War ends
- If Mission War ends earlier due to a called game, players cannot enter the lobby
Battlefield
The Battlefield is where the true action takes place in CABAL Online. Become part of a nation to join the Revolution of Action!
Rules
- Character selection window is not available
- There is no death penalty
- Trading with opposing nation members is not available
- Use of a Rename Card is not available
- GPS window is replaced with war strategy map
- Personal Shop is not available
- Costume items are unavailable (entering lobby changes your outfit to your nation's battle suit)
- Use of Return Stone/Return Core is not available
- Guild War is not available
Leaving and Re-entering the Battlefield
- Leaving the battlefield can only be achieved by exiting the game or going to the server selection menu
- Player in a party leaving the lobby will be automatically removed from party
- A party leader who leaves the lobby will also leave the party without entrusting the party to a new leader (it will be entrusted to a random party member, and 2-man parties will be disbanded)
- A player may re-enter Mission War by selecting the appropriate channel in channel selection window
- A warning message appears if you don't earn personal ranking points after 5 minutes in the battlefield
- Failing to earn personal ranking points within 5 minutes of the warning message will cause you to disconnect from the server and your earned score will be reset
- Leaving the battlefield via exiting or disconnection will cause all Battle Modes to be on cooldown on re-entry.
Force Tower
Force Towers give allied players buffs, such as defense increases and various special abilities that can be used to attack enemies. There are two types of towers: Free-build type towers and Normal-build type towers. Force Towers can be built using either Points or Alz. Force Towers can resurrect, teleport, and buff players, as well as attack and debuff enemy players. There are three different Force Tower sizes: Large, Medium, and Small. Players may click an allied Force Tower with low HP and press R to repair the tower with Alz. A player who is repairing a tower cannot use any other functions until the tower is completely rebuilt.
- Players who choose to build a Force Tower have limited actions, but can still use HP potions
- Constructing a tower will be canceled if the character dies in the process (Alz/Points will not be used)
- Towers can be built with either Alz or Points (Contruction fee will vary depending on size and type of tower)
- Legacy Guardian / Legacy Barrier / Other Force Tower / War Gate will have no influence
- A Party leader can build a Force Tower by using Points
- Normal-type Towers can only be repaired with Alz
- Force Towers constructed by a mobile FT panel cannot be repaired
Constructing a normal build-type tower is only available by using FT panels at Strategy Points or bases. Attack, Buff, Debuff, and Special types are available for each FT panel. If the base or Strategy Point is being captured by enemies, the Force Tower will collapse.
Use a mobile FT panel to build Force Towers where you wish to Attack, Buff, or Debuff your team. Towers cannot be built in close range of each other. Force Towers collapse after 3 minutes.
- Attack Type – Attacks enemies within range
- Buff Type – Buffs friendly players
- Debuff Type – Debuffs enemy players
- Special Type – Resurrection Force Tower, Warp Force Tower. (Warps players between Force Towers)
* Once in the battlefield, you can purchase Vital Gear (HP, SP), and a Mobile FT panel via the Remote Shop (Hotkey: N).
Headquarters
The start location when you enter the battlefield. Each regiment has one base. Inside the base is the Sage’s Ensign what represents the nation. If Sage’s Ensign gets destroyed the enemy will capture the point.
Sage’s Ensign
The symbol of the base. If the Sage’s Ensign gets destroyed, the ownership of the base transfers to the opposing nation, and the Sage’s Ensign being summoned to them.
Production Force Tower
Sells Mobile FT Panels. Exists only inside the base. It is indestructible and not available to build.
War Gate
The main entrance to the base. No restrictions are applied to allied members, but members of the opposing nation must destroy it in order to enter.
FT Panel
FT Panel can be used to build Force Towers. Normal and mobile types are available.
Resurrection/Warp Force Tower
Mission War begins with standard contructed Force Towers. If the enemy captures a Strategy Point, the surrounding Force Towers will be destroyed.
Strategy Point (Fortress)
Strategy Points exist in specific locations inside the battlefield depending on the size: Point (Large) / Point (Medium) / Point (Small). Each Strategy Point has a Legacy Core and destroying it will allow the enemy to capture it.
Legacy Core
Symbol of the base. It is neutral when Mission War begins.
Legacy Barrier
The barrier that protects the Legacy Core. If it is destroyed, the team will be able to obtain that Legacy Core, and it will attack the enemy team.
Legacy Guardian
A monster that defends a Strategy Point. The size, shape, and attack power of the Guardian differs depending on the size of the Strategy Point.
Destroy Legacy Barrier
A player can click and destroy the Legacy Core to capure a Strategy Point for their team.
Killing a Legacy Guardian
A Legacy Barrier will shut down automatically once its Legacy Guardian is killed. Clicking on the Core will capture the Strategy Point, and once it is captured a new Legacy Guardian will spawn to protect the Core.
Ingens Proelium
Rules
- Both Nations will spawn only from their respective HQs
- There are no towers to be built, all attack towers are pre built and invulnerable to enemy attack
- Attack towers will only be found at HQs
Sage's Ensign & Gates
- Sage's Ensign for each nation's HQ is able to be attacked anddestroyed
- Destruction of Sage's ensign does not bring victory to the enemy nation
- Upon Sage's Ensigns destructions, Attack towers, and all nation gates will be down for 3 minutes
Central Sanctum
- There are four observers which can be interacted with
- Interacting with observers, makes the player unable to move or act for 15 seconds and is able to be attacked
- Once the 15 seconds are done, the Nation's Central Sanctum Gauge will increase by 2.5%
- Completing the interaction with an observer adds 2 Personal capture points per second for the user, and gives the nation 50 points for a successful capture.
- These buffs can only be used in Ingens Proelium
- Buffs can only be used by the Bringer user
Gauges
- When Nations' Central Sanctum gauge has reached 100%, opposing nations Central Sanctum gauge will be reduced to 0%
- When a Nations' Central Sanctum gauge hits 100%, it will spawn a boss, that can only be attacked by that nation
- During this time, nation with 100% occupation cannot interact with observers, until the opposing nation reaches 100%
- Occupying the central sanctum increases nations score by 2,000 points, and increases players personal scores gained during occupation by 50%
Lower Sanctum
- Lower Sanctum begins with a gate inbetween it where players of both nations cannot pass through
- Destroying the Lower Sanctum tower, removes the gate between nations
- Hitting the tower increases Lower Sanctum Gauge %
- Hitting the tower last, adds 300 individual points, 500 points to the nation, and a +2000 Add damage buff to that nation
Reward
You can earn points and a final score during Mission War. Points can be used to build Force Towers or summon Legacy Guardians, while scores are used to judge the final result of the Mission War.
Reach Max Score
When a nation earns the maximum reachable score, they win (Does not apply to Ingens Proelium)
Called Game
When a nation captures all strategy points located within the battlefield, that nation automatically wins (Does not apply to Ingens Proelium)
Mission War starts with standard strategy points. Every 3 minutes you earn points when you capture a strategy point.
. Strategy point (Large) : 500 points
. Strategy point (Medium) : 200 points
. Strategy point (Small) : 100 points
(Does not apply to Ingens Proelium)
After the regular Mission War schedule is over, the nation who has a higher total score wins.
. Mission War starts with standard scores
. Kill enemy nation players
. Destroy enemy Sage’s Ensigns
. Destroy enemy Force Towers (Only for TG and MC)
. Capture enemy Strategy Points or neutral Strategy Points (Only for TG and MC)
. Kill Legacy Guardians from enemy Strategy Points or
neutral strategy point (Only for TG and MC)
. Destroy Legacy Barrier from enemy strategy point or
neutral Strategy Points (Only for TG and MC)
* Hotkey (Z) will target the nearest enemy character
Capturing and defeating objectives in Ingens proelium, provides the player with collection boxes once the war is completed
. Only Party leader can use Points
. Build Force Tower
. Summon Legacy Guardian
(Does not apply to Ingens Proelium)
The result of Mission War will be judged by scores. If Mission War ends naturally, the result will be decided by the score.
Score Calculation
Take over strategy point(base)
Destroy enemies Sage’s Ensign.
Capture Strategy Point(Fortress)
Destroy Legacy Core of enemy strategy point or neutral strategy point.
Kill enemy members
Kill enemy members successfully.
Destroy Force Tower
Destroy Force Tower of enemy strategy point or neutral strategy point.
Kill Legacy Guardian
Kill Legacy Guardian of enemy strategy point or neutral strategy point.
Remaining Force Tower
The remaining HP amount when the Mission War ends.
Ingens Proelium Score Calculation
Capture Observers
Capturing Observers in the Central Sanctum
Kill enemy members
Kill enemy members successfully.
Defeating Lower Sanctum Tower
Defeating the lower sanctum tower gives the nation points and player points