CABAL, CABAL Online, Clashing Nations, Nevareth, REVOLUTION OF ACTION, BATTLE MODE, MMO, MMORPG, RPG, FREE TO PLAY , F2P, PC GAME, FTP, BATTLE STYLE, PlayThisGame, EStsoft Inc

PlayThisGame

News

Update Review: Force Wings

4/1/2019 2:53:04 PM

 

I. New Content

1. Force Wings

    1. Required Level : Lv. 130
    2. Holy Water Item required to use Force Wing
    3. When Holy Water is used, white wing appears on the back of character
    4. Force Wing Icon will display on the right side of Character Info UI
    5. When clicking other character with Force Wing, Force Wing Icon will appear
    6. Holy Water Quest
Quest Type Normal
Quest Name Yerte’s Great Achievement
Quest NPC Port Lux Core Alchemist Yerte
Required Level Lv.130
Quest Detail Basic information on Force Wing
Quest Complete Condition Deliver “Luxury Jewelry Box” Item to Alchemist Yerte
Quest Reward Holy Water (Character Bind)
    1. New Quest Item “Luxury Jewelry Box” request recipe
Required Amity Request Name Register Cost Amity Gained Time Craft Material Binding Status
Material Quantity
0 Luxury Jewelry Box Auto Register 0 6 sec Upgrade Core (High) 20 Char. Bind
Force Core (High) 20
  1. Force Wing Growth System
    1. Force Wing EXP can be gained when character (Lv. 130+) with force wing hits dummy or monsters
    2. When Force Wing EXP reaches 100%, player can level up Force Wing by using “Force Essence”
      1. Force Wing Max Level : Lv. 100
      2. (Current Force Wing Level + 1) amount of Force Essence required to level up
  2. Force Essence Request Recipe is Added
    Required Amity Recipe Name Register Cost Amity Gained Time Material Binding Status
    Material Amount
    500 Force Essence x 1 10 million Alz 3 6 sec Force Core (Low) 1 Tradable
    1000 Force Essence x 2 20 million Alz 3 6 sec Force Core (Medium) 1 Tradable
    2000 Force Essence x 3 30 million Alz 3 6 sec Force Core (High) 1 Tradable
    3000 Force Essence x 4 40 million Alz 3 6 sec Force Core (Highest) 1 Tradable
    4000 Force Essence x 5 50 million Alz 3 6 sec Force Core (Ultimate) 1 Tradable
  3. Force Wing Ability based on Level
    1. Gain HP, All Attack, Defense stat based on Force Wing level
    2. Increase + 1 stat per each level
  4. Force Wing Skill
    1. Characteristics
      1. Passive / Buff skills can be learned once Force Wing is activated
      2. Skills can be learned using ‘Skill Scroll’
      3. Force Wing skill can be used in Mission War
      4. Force Wing skill cannot be used in Mission Battle and PvP Battle
    2. Force Wing skill types and how to purchase
      1. 3 types of Skill Scroll can be purchased in Port Lux at NPC Store (Core Alchemist Yerte)
      2. Force Wing Skill Type
        Wing Fly Type Passive Skill
        Cost 10 million Alz
        Effect Movement speed +15
        Details Permanently increase character’s movement speed by 15
        Wing Assault Type Offensive Buff Skill
        Cost 20 million Alz
        Effect Wing DMG +10% (Additional DMG based on Force Wing DMG)
        Instant cast / Duration 10 sec / Cool time 180 sec
        Amplify Character’s final DMG by 10%
        *DMG Amplifier effect is not included
        Consumes MP 50 / SP 500
        Wing Protect Type Defensive Buff Skill
        Cost 20 million Alz
        Effect Activate Wing Protect
        Instant cast / Duration 5sec / Cool Time 180 sec
        Block attack once while skill is activated
        Consumes MP 50 / SP 500
      3. Limit
        1. Available in Mission War
        2. Not available in Mission Battle and PvP Battle
  5. Force Wing UI
    1. Click Force Wing Icon (On the right side of Character Info) to display UI
    2. Current Force Wing information is shown and level up is available
    3. [Level up]/[Auto Growth] Button to Level up Force Wing
      1. Level up: Only use required number of Force Essence to level up
      2. Auto Growth: Use all required number of Force Core in inventory to level up
        1. When you select ‘Auto Growth’ option, as Force Wing EXP reaches 100%
          1. Auto level up when enough Force Essence in the inventory
          2. Display insufficient Force Essence message and uncheck auto level up
          3. Display total of owned Force Essence in inventory / required Force Essence to level up
          4. Display tool-tip when mouse over amount section
        2. Default is set to ‘Auto Growth’
        3. Option is based on account
    4. Force Wing Display Option
      1. Show All: Show all player’s Force Wing
      2. Only Show My Force Wing: Only show my character’s Force Wing
      3. Hide All: Hide all player’s Force Wing including my character
  6. Add Force Wing EXP benefit to Blessing Beads
    Blessing Beads Benefits
    Blessing Bead - Plus 100%
    Blessing Bead - Superior
  7. Blessing Bead – Force Wing EXP item added
    1. Blessing Bead – Force Wing EXP (200%)
    2. Blessing Bead – Force Wing EXP (1,000%)
  8. Force Wing Costume added
    1. Costume for Force Wing
    2. Force Wing Costume added in ‘Option Applied Costume’
        *If Force Wing Costume is not equipped in ‘Displayed Costume’, the costume in ‘Option Applied Costume’ will be displayed
      1. Extend Force Wing Costume Slot
      1. Force Wing Costume Slot can be extended by using Force Wing Slot Converter
        1. Force Wing Slot Converter can be purchased with ‘Light Feather x 15’ at Port Lux Craft Merchant Chloe
        2. Light Feather item can be obtained from ‘Mysterious Magic Book (Normal)’
      2. Slot can be extended up to 3 slots
      3. When Force Wing Costume Converter fails, only converter item disappears and Force Wing Costume will not be destroyed
    3. How to Apply Force Wing Costume Slot Option
      1. Use ‘Force Wing Costume Option Scroll’ in Force Wing Costume with slot
      2. Scrolls obtained from ‘Mysterious Magic Book’
      3. Force Core (High) to apply scrolls
      4. Option type and stats
        Option Slot
        1 2 3
        HP 200 400 600
        Defense 30 60 90
        DMG Reduction 10 20 30
        Critical DMG 3% 6% 9%
        Sword Skill Amp. 2% 4% 6%
        Magic Skill Amp. 2% 4% 6%
        Accuracy 100 200 300
        Penetration 15 30 45
        Ignore DMG Reduction 20 40 60
        Ignore Accuracy 150 300 450
      5. Option Apply Cost
        Slot Cost (Alz)
        0 500,000
        1 1,000,000
        2 2,000,000
    4. Mysterious Magic Book
      1. Mysterious Magic Book (Normal)
        1. Purchase at Port Lux’s Core Alchemist Yerte
        2. Price: 5 million Alz + 100AP
    5. Seal Force Wing Costume Slot Option
      1. Force Wing Costume Safety Kit
        1. Seal slot options from Force Wing Costume applied with option
        2. When used, Force Wing Costume Capsule with sealed options will be created
      2. Force Wing Costume Capsule
        1. Item sealed with Force Wing Costume slot option
        2. Bind Status: Account Bind
        3. Can be used to Force Wing Costume with empty slot
        4. Applying Force Wing Costume must have same or more empty slots than sealed option numbers
      3. Force Wing Costume Capsule Seal Stone
        1. Change account bind Force Wing Costume Capsule to be tradable
    6. Force Wing Costume Epic Option
      1. Force Wing Costume Epic option can be applied by using ‘Force Wing Costume Epic Converter’
      2. Can be only used for Force Wing Costume with two or more slots
      3. Epic option and stats
        Epic Option Epic Level
        1 2 3 4
        HP 100 150 200 300
        Defense 30 40 50 60
        All Attack 30 40 50 60
        All Skill Amp. 2% 3% 4% 6%
        Critical DMG 4% 7% 9% 11%
        Normal DMG UP 5% 8% 11% 14%
        Additional DMG 15 30 45 60
        Ignore DMG Reduction 20 40 60 80
    7. Force Wing Costume Epic Option Reset / Seal
      1. Force Wing Costume Epic Reset Scroll
        1. Reset the applied Epic Option of Force Wing Costume
      2. Force Wing Costume Epic Seal Stone
        1. Seal Epic Option of Force Wing Costume
        2. Name of the seal stone will change with the name of sealed Epic Option
        3. Sealed Epic Option can be used and applied on other Force Wing Costume

2. Demonite Equipment

  1. New equipment set exceeding Palladium
  2. Item Available at
    1. Demonite lower epic equipment & Demonite Epaulet of Fighter/Sage/Guardian: Mirage Island Dungeon
    2. Demonite Epaulet of Laws: Officer’s Support Cube (WEXP)
  3. Required Level: Lv. 170
  4. Set Effect: When equipped 4 parts, Defense +25 / Defense Rate +70
  5. Basic Stats
    1. Weapon/Armor *Upgrade 0, no slots
      Category Type Stats
      Attack Magic Attack Attack
      Rate
      Weapon Orb 311 337 655
      Crystal 317 323 942
      Katana 323 294 942
      Blade 337 289 655
      Daikatana 646 588 1884
      Greatsword 674 578 1310
      Chakram 337 289 732
      Category Type Stats
      Defense Defense Rate HP
      Armor Gauntlet 390 175 343
      Greaves 390 175 343
      Visor 390 175 343
      Plate 390 175 343
      Gloves 338 234 293
      Boots 338 234 293
      Head Gear 338 234 293
      Coat 338 234 293
      Hand 264 351 243
      Shoes 264 351 243
      Head Piece 264 351 243
      Suit 264 351 243
    2. Epaulet
      Epaulet Stats Value
      Demonite Epaulet of Fighter Attack 180
      Attack Rate 300
      Sword Skill Amp. 11%
      HP 500
      Demonite Epaulet of Sage Magic Attack 180
      Attack Rate 300
      Magic Skill Amp. 11%
      HP 500
      Demonite Epaulet of Guardian Defense 240
      Defense Rate 200
      Evasion 700
      HP 900
      DMG Reduction 34
      Ignore Penetration 29
      Resist Silence 4%
      Resist Suppression 4%
      Demonite Epaulet of Laws Defense 205
      Resist Critical Rate 11%
      Resist Skill Amp. 9%
      HP 900
      Resist Critical DMG 15%
      Resist Knock Back 4%
      Resist Down 4%
      Resist Stun 4%
  6. Slot Options (Ultimate)
      1. Slot Extender (Ultimate)
      2. Weapon / Armor Option Scroll (Ultimate)
      3. Force Core (Ultimate)
        1. Slot Addition Cost
    Slot Cost(alz)
    Add 1st Slot 14,000,000
    Add 2nd Slot 28,000,000
    Add 3rd Slot 56,000,000
  7. Epic Options
    Option Epic Grade
    1 2
    HP/MP 150 160
    Attack / Magic Attack / All Attack 35 40
    Defense 35 40
    Attack Rate 250 275
    Defense Rate 90 100
    Critical Rate 3% 4%
    Critical DMG 8% 9%
    Sword / Magic Skill Amp. / All Skill Amp. 4% 5%
    HP / MP Absorb/ Recovery 3 4
    Evasion 300 400
    Resist Critical Rate 1% 1%
    Add. DMG 4 6
    Minimum DMG 5 6
  8. Normal Upgrade (Ultimate)
    1. Use Upgrade Core (Ultimate) to upgrade
      Category Type Upgrade Stats
      Attack Magic Attack Attack Rate
      Weapon Magic Weapon 1~3 9 10 28
      4~6 12 13 37
      7~9 15 16 46
      10~12 18 19 55
      13~15 21 22 64
      16 29 30 76
      17 20 21 68
      18 21 22 70
      19 22 23 72
      20 23 14 74
      One-Handed Weapon 1~3 10 9 28
      4~6 13 12 37
      7~9 16 15 46
      10~12 19 18 55
      13~15 22 21 64
      16 30 29 76
      17 21 20 68
      18 22 21 70
      19 23 22 72
      20 14 23 74
      Two-Handed Weapon 1~3 20 18 56
      4~6 26 24 74
      7~9 32 30 92
      10~12 38 36 110
      13~15 44 42 128
      16 60 58 152
      17 42 40 136
      18 44 42 140
      19 46 44 144
      20 48 46 148
      Category Upgrade Stat
      Defense Defense Rate HP Ignore Penetration
      Armor 1~3 10 11 6 -
      4~6 13 13 15 -
      7~9 16 15 24 -
      10~12 19 17 33 -
      13~15 22 19 42 -
      16 30 17 - 3
      17 21 18 - 3
      18 22 19 - 3
      19 23 20 - 3
      20 24 21 - 3
    2. Required cores for upgrade
      Level Core Type / Quantity
      Upgrade Core Perfect Core Enhanced Core Superior Core
      0 → 1 1 1 1 1
      1 → 2
      2 → 3
      3 → 4 2 2 2
      4 → 5
      5 → 6
      6 → 7 3 3 3
      7 → 8
      8 → 9
      9 → 10 4 4 4
      10 → 11
      11 → 12
      12 → 13 5 5 5
      13 → 14
      14 → 15
      15 → 16 20 3 10 10
      16 → 17 30 15 15
      17 → 18 40 4 20 20
      18 → 19 50 25 25
      19 → 20 60 5 30 -
    3. Required Enchant Safeguard(Ultimate) for upgrade
      Level Core Type / Quantity
      Upgrade Core Enhanced Core Superior Core
      0 → 1 0 0 0
      1 → 2
      2 → 3
      3 → 4 1 0 0
      4 → 5
      5 → 6
      6 → 7 1 1 1
      7 → 8
      8 → 9
      9 → 10
      10 → 11
      11 → 12
      12 → 13
      13 → 14
      14 → 15
      15 → 16 0 0 0
      16 → 17 2 2 2
      17 → 18 3 3 3
      18 → 19 4 4 4
      19 → 20 5 5 5
  9. Divine Upgrade (Demonite)
      1. Stats (Double the stat for two-handed weapon)
    Category Stats Divine Level
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
    Weapon All Attack Up 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92
    Attack Rate 15 30 45 60 90 120 150 180 210 230 250 270 290 300 330
    Critical Up - - - - - - 1% 2% 3% 4% 5% 6% 9% 11% 15%
    Accuracy - - - - - - - - - 100 115 150 165 180 195
    Penetration - - - - - - - - - - - - 15 35 55
    Suit HP UP 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220
    Defense 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108
    DMG Reduction - - - - - - 10 15 20 25 30 35 40 55 70
    Resist Skill Amp - - - - - - - - - 4% 5% 6% 7% 8% 9%
    All Skill Amp - - - - - - - - - - - - 1% 2% 5%
    Gloves HP UP 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220
    Defense 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108
    All Attack Up - - - - - - 30 35 40 45 50 55 60 65 70
    Accuracy - - - - - - - - - 30 40 50 60 70 80
    All Skill Amp - - - - - - - - - - - - 1% 2% 5%
    Boots HP UP 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220
    Defense 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108
    Ignore Accuracy - - - - - - 70 80 90 100 115 130 145 160 185
    Max HP Steal per hit - - - - - - - - - 5 10 15 18 21 24
    Ignore Penetration - - - - - - - - - - - - 30 70 110
    Helmet HP UP 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220
    Defense 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108
    Defense Rate - - - - - - 210 240 280 330 380 430 480 530 580
    Resist Critical DMG - - - - - - - - - 8% 10% 12% 14% 16% 18%
    Resist Critical Rate - - - - - - - - - - - - 1% 1% 3%
      1. Required Divine Stone for Upgrade
    Upgrade Required Divine Stone
    1 → 2 4
    2 → 3
    3 → 4 6
    4 → 5
    5 → 6
    6 → 7 12
    7 → 8
    8 → 9
    9 → 10 24
    10 → 11
    11 → 12
    12 → 13 36
    13 → 14
    14 → 15
  10. Extreme Upgrade
    1. Extreme Upgrade expanded up to +7 Grade
    2. Stat for Extreme Upgrade +7
      Category Option Stat
      One-Handed Weapon Attack Rate 600
      All Attack 250
      Accuracy 420
      Critical DMG 40%
      Penetration 110
      Armor Defense 230
      Defense Rate 320
      DMG Reduction 75
      All Skill Amp 15%
      Ignore Penetration 100
    3. 70 million Alz is required for the one-handed/armor item to reach extreme upgrade +7. (Two-handed Weapon cost 140 million Alz)
  11. Item Extract
    1. Extracting Demonite item can result in: Demonite Core (Material/Astral/Quartz) and Option Scroll (Ultimate)
  12. Demonite related items added to agent shop
    1. Demonite equipment and Ultimate class item registered in Agent Shop
    2. New Category for Agent shop
      1. [Weapon] / [Armor] / [Epaulet] Category -> ‘Demonite’ added
      2. [Upgrade Items] Category -> ‘Ultimate’ added

3. DX Dungeon Mirage Island

    1. Information
Required Level LV.190 & BSLV.11 and above
Run Time 45 min
Location Port Lux (X:237, Y:9)
Entry Item Drifting Bottle (Account Bind)
Bloody Ice NPC Peddler Unon, 6 million Alz
DP Reward 10 DP
Entry Member Max 5 Players
Daily Limit Daily Entry Limit: 70
Weekday Play Time Limit: 16hrs
Weekend Play Time Limit: 16hrs
  1. Main Drop Item
    1. Demonite Equipment and Epaulet
    2. Ultimate Grade Core
    3. Essence Rune - Attack II, Magic Attack II

4. DX Dungeon Pandemonium

    1. Information
Required Level LV.190 & BSLV.11 and above
Run Time 30 min
Location Porta Inferno (X,Y: 219, 230)
Entry Item Devil’s Invitation
Bloody Ice NPC Deighton, 4 Million Alz
DP Reward 6 DP
Entry Member Max 5 Players
Daily Limit Daily Entry Limit: 70
Weekday Play Time Limit: 16hrs
Weekend Play Time Limit:16hrs
  1. Main Drop Item
    1. Broken Tiara of Nix
    2. Forcium ~ Archridium
    3. Core High ~ Highest

5. Earring Chaos Upgrade

    1. Chaos option applied to Earrings
      1. Chaos upgrade can be applied using ‘Chaos Conve
      2. rter’
      3. Chaos upgrade level applied to current earring item
        1. Upgrade with Chaos Core
      4. When chaos upgrade fails, only chaos upgrade level is deleted
        1. Earrings will not be deleted from chaos upgrade fail
    2. Chaos Converter
      1. How to use
        1. Right click chaos converter → select item to apply chaos type → complete
      2. Earrings qualified for chaos upgrade
        1. Earring Lv. 6 and above, Drosnin’s Earring
        2. Level 0 chaos upgrade
        3. Unequipped
      3. How to obtain
        1. Purchase from Deighton (Grocer)
        2. Price: Shiny Jewel of Nix + 10,000,000 Alz
          1. Shiny Jewel of Nix: Request Craft (Chloe)

    3. Shiny Jewel of Nix: Request Craft<
      Required Amity Request Name Register Cost Time Craft Material Binding Status
      Material Quantity
      0 Shiny Jewel of Nix 50,000,000 6 sec Broken T-ara of Nix 1 Char. Bind
      Circuit Jewel (Lv.6) 5
      Circuit Jewel (Lv. 7) 2
      1. Broken T-ara of Nix obtained from DX Pandemonium

  1. Chaos Upgrade
    1. Chaos Upgrade Level +1 ~ 12
    2. Chaos Level 1 is applied with Chaos Converter
      Level Required Item Tool-Tip Color Upgrade Point
      1 Chaos Core (x1)   100
      2 Chaos Core (x1)   200
      3 Chaos Core (x2)   300
      4 Chaos Core (x2)   400
      5 Chaos Core (x2)   500
      6 Chaos Core (x3)   600
      7 Chaos Core (x3)   700
      8 Chaos Core (x3)   800
      9 Chaos Core (x4)   900
      10 Chaos Core (x4)   1000
      11 Chaos Core (x4)   1100
      12 Chaos Core (x4)   1200
  2. Chaos Stats
    Level Stats Value
    1 HP 10
    Defense 5
    2 HP 20
    Defense 10
    3 HP 30
    Defense 15
    4 HP 40
    Defense 20
    HP Absorb Limit UP 1
    5 HP 50
    Defense 25
    HP Absorb Limit UP 2
    Ignore Penetration 5
    6 HP 60
    Defense 30
    HP Absorb Limit UP 3
    Ignore Penetration 10
    Normal DMG UP 1%
    7 HP 70
    Defense 35
    HP Absorb Limit UP 4
    Ignore Penetration 15
    Normal DMG UP 2%
    Critical DMG UP 1%
    8 HP 80
    Defense 40
    HP Absorb Limit UP 5
    Ignore Penetration 20
    Normal DMG UP 3%
    Critical DMG UP 2%
    All Attack UP 10
    9 HP 90
    Defense 45
    HP Absorb Limit UP 6
    Ignore Penetration 25
    Normal DMG UP 4%
    Critical DMG UP 3%
    All Attack UP 20
    10 HP 100
    Defense 50
    HP Absorb Limit UP 7
    Ignore Penetration 30
    Normal DMG UP 5%
    Critical DMG UP 4%
    All Attack UP 30
    Ignore Accuracy 15
    11 HP 110
    Defense 55
    HP Absorb Limit UP 8
    Ignore Penetration 35
    Normal DMG UP 6%
    Critical DMG UP 5%
    All Attack UP 40
    Ignore Accuracy 30
    Resist Critical Damage 1%
    12 HP 120
    Defense 60
    HP Absorb Limit UP 9
    Ignore Penetration 40
    Normal DMG UP 7%
    Critical DMG UP 6%
    All Attack UP 50
    Ignore Accuracy 45
    Resist Critical Damage 2%
    Resist Skill Amp 1%
  3. Chaos Upgrade UI
      1. Success: +1 Level
      2. Fail: Chaos level deleted
        1. Earrings will not be destroyed

  4. Chaos Seal Stone
      1. Use Before:
        1. Right click ‘Chaos Seal Stone’ to targeted Earring with Chaos Level
        2. Will result in Chaos Seal Stone with Chaos Level and Stats
      2. Use After:
        1. Right click ‘Chaos Seal Stone’ with Chaos Level and Stats to Earring with no Chaos Level
        2. Chaos Seal Stone will be deleted once used

6. Vehicle Costume Upgrade


  1. Epic Option and Slot Options can be applied to Bike Costumes
  2. ‘Vehicle Costume’ added to Inventory UI
    1. If there is no displayed costume, costume applied in option applied will be shown
  3. Vehicle Costume Slot Extend
    1. Maximum 3 slots
    2. Slots extended with ‘Vehicle Costume Slot Converter’
      1. Port Lux NPC Chloe
        1. Price: ‘Broken Vehicle Card’ x20
          1. Broken Vehicle Card obtained from ‘Mystery Cube (Normal)’
      2. ‘Vehicle Costume Slot Converter’ fail will only result of no slot, will not destroy costume
  4. Vehicle Costume Slot Option
    1. Vehicle Costume Option Scroll
      1. Scrolls obtained from ‘Mystery Cube (Normal)’
    2. Force Core (High) to apply scroll
    3. Apply Fee
      Number of Option(s) Fee
      0 500,000 Alz
      1 1,000,000 Alz
      2 2,000,000 Alz
    4. Stats
      Option Number of Option(s)
      1 2 3
      HP 200 400 600
      Attack Rate 70 140 210
      Defense 20 40 60
      Defense Rate 50 100 150
      Critical DMG 3 6 9
      Ignore Evasion 100 200 300
      Ignore Accuracy 120 240 360
      Penetration 10 20 30
      Ignore Resist Critical Rate 1 2 3
      Ignore Resist Critical DMG 4 8 12
    5. Reset Scroll (Vehicle Costume)
      1. Remove all vehicle slot options from vehicle costume
  5. Seal Vehicle Costume Option
    1. Seal option from Vehicle Costume
    2. Related Items: Vehicle Costume Safety Kit / Costume Capsule / Costume Capsule Seal Stone
      1. Vehicle Costume Safety Kit
        1. Applied to Vehicle Costume with option
        2. Options will be sealed into Vehicle Costume Capsule (account binding)
      2. Vehicle Costume Capsule
        1. Apply sealed options to Vehicle Costume
          1. Vehicle Costume must have slots to accommodate saved options
          2. When used original Vehicle Costume options disappear and saved options are applied
      3. Vehicle Costume Capsule Seal Stone
        1. Apply to Vehicle Costume Capsule (account binding) to change to tradeable
  6. Vehicle Costume Epic Option
      1. Epic option applied to Vehicle Costume using ‘Vehicle Costume Epic Converter’
        1. Can only be used on Vehicle Costumes with 2 or more slots
      2. Vehicle Costume Epic Options and Stats
    Vehicle Costume Epic Option Epic Grade
    1 2 3 4
    HP 100 150 200 300
    Defense 20 30 40 60
    Ignore Penetration 20 25 35 45
    All Attack UP 30 40 50 70
    Resist Skill Amp. 3 5 7 9
    Ignore Resist Skill Amp. 3 5 7 9
    Critical DMG 3 5 7 9
    Resist Critical DMG 8 12 16 20
  7. Mystery Cube (Normal)
    1. Random box which contains ‘Broken Bike Card’ and ‘Vehicle Costume Option Scrolls’
        1. Bloody Ice NPC Keller (Core Alchemist)
        2. Price: 15,000,000 Alz + 100 AP
        3. Drop List:
      Mystery Cube (Normal)
      Broken Bike Card (x1)
      Vehicle Costume Option Scroll - Random
      Vehicle Costume Option Scroll - HP
      Vehicle Costume Option Scroll – Attack Rate
      Vehicle Costume Option Scroll – Defense
      Vehicle Costume Option Scroll – Defense Rate
      Vehicle Costume Option Scroll – Critical DMG UP
      Vehicle Costume Option Scroll – Ignore Evasion
      Vehicle Costume Option Scroll – Ignore Accuracy
      Vehicle Costume Option Scroll – Penetration
      Vehicle Costume Option Scroll – Ignore Resist Critical Rate
      Vehicle Costume Option Scroll – Ignore Resist Critical DMG
  8. Added Agent Shop Category for related Vehicle Costume Items
    1. Category (Upgrade Items)
      1. Option Scroll (Vehicle Costume)
      2. Vehicle Costume Epic Converter
      3. Reset Scroll (Vehicle costume)
    2. Category (Unbinding / Sealing)
      1. Vehicle Costume Capsule Seal Stone
      2. Vehicle Costume Epic Seal Stone
    3. Category (Random items)
      1. Mystery Cube
      2. Vehicle Costume Epic Converter Box
    4. Category (Costume Items)
      1. Vehicle Costume Capsule

7. Achievements and Titles

Achievement Clear Condition Complete Reward
Count
To the Devil's Tower, 1st Devil’s Tower 3 Achievement Point +5
10 Achievement Point +8
30 Achievement Point +8
50 Achievement Point +10
70 Achievement Point +10
100 Title - Savior of the Eillens I
(Accuracy +10 / Ignore Accuracy +10)
To the Devil's Tower, 2nd Devil’s Tower 200 Achievement Point +20
350 Achievement Point +20
500 Title - Savior of the Eillens II
(Accuracy +30 / Ignore Accuracy +30)
To the Devil's Tower, 3rd Devil’s Tower 1,000 Achievement Point +35
1,500 Achievement Point +35
2,000 Title - Savior of the Eillens III
(Accuracy +60 / Ignore Accuracy +60)
3,500 Achievement Point +70
5,000 Title - Savior of the Eillens IV
(Accuracy +100 / Ignore Accuracy +100)
To the Resurrected Devil’s Tower, 1st Devil’s Tower (Part2) 3 Achievement Point +5
10 Achievement Point +8
30 Achievement Point +8
50 Achievement Point +10
70 Achievement Point +10
100 Title - Savior of Skaild I
(Accuracy +10 / Ignore Accuracy +10 /
Penetration +10 / Ignore Penetration +10)
To the Resurrected Devil’s Tower, 2nd Devil’s Tower (Part2) 200 Achievement Point +20
350 Achievement Point +20
500 Title - Savior of Skaild II
(Accuracy +30 / Ignore Accuracy +30 /
Penetration +30 / Ignore Penetration +30)
To the Resurrected Devil’s Tower, 3rd Devil’s Tower (Part2) 1,000 Achievement Point +35
1,500 Achievement Point +35
2,000 Title - Savior of Skaild III
(Accuracy +60 / Ignore Accuracy +60 /
Penetration +50 / / Ignore Penetration +50)
3,500 Achievement Point +70
5,000 Title - Savior of Skaild IV
(Accuracy +100 / Ignore Accuracy +100 /
Penetration +70 / Ignore Penetration +70)
Dangerous Devil’s Invitation, 1st Pandemonium 3 Achievement Point +5
10 Achievement Point +8
30 Achievement Point +8
50 Achievement Point +10
70 Achievement Point +10
100 Title – Brutal Demon Slayer I
(All Attack +10 / Defense +10 / Normal DMG UP +2%)
Dangerous Devil’s Invitation, 2nd Pandemonium 300 Achievement Point +20
500 Achievement Point +20
1,000 Title - Brutal Demon Slayer II
(All Attack +20 / Defense +20 / Normal DMG UP +5%)
Dangerous Devil’s Invitation, 3rd Pandemonium 2,500 Achievement Point +35
5,000 Achievement Point +35
10,000 Title - Brutal Demon Slayer III
(All Attack +40 / Defense +40 / Normal DMG UP +7%)
25,000 Achievement Point +70
50,000 Title - Brutal Demon Slayer IV
(All Attack +70 / Defense +70 / Normal DMG UP +10%)
Journey to Find Ultimate Source, 1st Mirage Island 3 Achievement Score 5 Points
10 Achievement Score 8 Points
30 Achievement Score 8 Points
50 Achievement Score 10 Points
70 Achievement Score 10 Points
100 Title – The Closer One to Ultimate Secret I
(Resist Skill Amp. +3%, Resist Critical DMG 9%)
Journey to Find Ultimate Source, 2nd Mirage Island 300 Achievement Score 20 Points
500 Achievement Score 20 Points
1,000 Title – The Closer One to Ultimate Secret II
(Resist Skill Amp +6%, Resist Critical DMG 18%)
Journey to Find Ultimate Source, 3rd Mirage Island 2,500 Achievement Score 35 Points
5,000 Achievement Score 35 Points
10,000 Title – The Closer One to Ultimate Secret III
(Resist Skill Amp. +9%, Resist Critical DMG 27%)
25,000 Achievement Score 35 Points
50,000 Title – The Closer One to Ultimate Secret IV
(Resist Skill Amp. +12%, Resist Critical DMG 36%)

8. Dungeon Daily Limit

  1. Entry count limit per dungeon
    Dungeon Type Dungeon Name Daily Entry Daily Entry Refresh
    Limit Count Fee
    Regular Lake in Dusk / Ruina Station / Volcanic Citadel 50 Times 2 1st Time : Force Gem (x15)
    Frozen Tower of Undead B1F / B2F (Part1) / B3F / B3F (Part2)
    Forgotten Temple B1F / B2F / B2F (Awakened) / B3F
    Illusion Castle Underworld / Illusion Castle Radiant Hall
    Forbidden Island / Forbidden Island (Awakened) 2nd Time : Force Gem (x30)
    Altar of Siena B1F / B2F
    Maquinas Outpost / Abandoned City
    DX Catacomb Frost (All) 70 Times 2 1st Time : Force Gem (x15)
    Panic Cave (All)
    Lava Hellfire (All)
    Steamer Crazy (All)
    Hazardous Valley (All) 2nd Time : Force Gem (x30)
    Illusion Castle Underworld (Apocrypha) /
    Illusion Castle Radiant Hall (Apocrypha)
    Edge of Phantom / Acheron Arena
    Arena Eternal Chaos Arena 70 Times Daily Entry Refresh Unavailable
    Glacies Inferna 70 Times

II. Stat Increase

1. Extreme Upgrade

  1. Extreme Upgrade values increase – Extreme Upgrade Level 2 ~ 6
      1. One-Handed Weapon / Two-Handed Weapon / Armor / Vehicle
    Type Extreme Upgrade Level Option Stats
    Before Updated Value
    One-Handed Weapon 2 Attack Rate UP 100 120
    All Attack UP 40 60
    Accuracy 50 80
    3 Attack Rate UP 150 190
    All Attack UP 60 100
    Accuracy 100 140
    Critical DMG UP 5% 7%
    4 Attack Rate UP 200 270
    All Attack UP 80 130
    Accuracy 150 200
    Critical DMG UP 10% 15%
    Penetration 20 30
    5 Attack Rate UP 250 360
    All Attack UP 100 160
    Accuracy 200 260
    Critical DMG UP 15% 23%
    Penetration 40 55
    6 Attack Rate UP 300 460
    All Attack UP 120 200
    Accuracy 250 330
    Critical DMG UP 20% 31%
    Penetration 60 80
    Two-Handed Weapon 2 Attack Rate UP 200 240
    All Attack UP 80 120
    Accuracy 100 160
    3 Attack Rate UP 300 380
    All Attack UP 120 200
    Accuracy 200 280
    Critical DMG UP 10% 14%
    4 Attack Rate UP 400 540
    All Attack UP 160 260
    Accuracy 300 400
    Critical DMG UP 20% 30%
    Penetration 40 60
    5 Attack Rate UP 500 720
    All Attack UP 200 320
    Accuracy 400 520
    Critical DMG UP 30% 46%
    Penetration 80 110
    6 Attack Rate UP 600 920
    All Attack UP 240 400
    Accuracy 500 660
    Critical DMG UP 40% 62%
    Penetration 120 160
    Armor 2 Defense UP 40 50
    Defense Rate UP 60 90
    DMG Reduction 10 12
    3 Defense UP 60 80
    Defense Rate UP 90 130
    DMG Reduction 20 24
    All Skill Amp. 2% 3%
    4 Defense UP 80 110
    Defense Rate UP 120 170
    DMG Reduction 30 36
    All Skill Amp. 4% 6%
    Ignore Penetration 20 25
    5 Defense UP 100 140
    Defense Rate UP 150 210
    DMG Reduction 40 48
    All Skill Amp. 6% 9%
    Ignore Penetration 40 50
    6 Defense UP 120 180
    Defense Rate UP 180 260
    DMG Reduction 50 60
    All Skill Amp. 8% 12%
    Ignore Penetration 60 75
    Vehicle 2 Defense UP 60 80
    Defense Rate UP 80 100
    Accuracy 100 120
    3 Defense UP 90 120
    Defense Rate UP 120 160
    Accuracy 200 240
    All Skill Amp. 2% 4%
    4 Defense UP 120 160
    Defense Rate UP 160 220
    Accuracy 300 360
    All Skill Amp. 4% 7%
    Penetration 40 50
    5 Defense UP 150 200
    Defense Rate UP 200 280
    Accuracy 400 480
    All Skill Amp. 6% 10%
    Penetration 80 100
    Ignore Penetration 40 60

2. Base Weapon & Armor

  1. Weapon: Shadow Titanium Grade and above increase – attack / magic attack / attack rate
    1. Values are +0, no slot, blanks indicate no change
      Grade Orb Crystal Katana
      Magic Attack Attack Rate Magic Attack Attack Rate Attack
      Before After Before After Before After Before After Before After
      Shadow Titanium     347 367     347 367    
      Osmium     404 454     404 454    
      Red Osmium 182 183 462 537 166 168 462 537 166 168
      SIGMetal 194 206 488 588 176 190 488 588 176 190
      Lycanus 194 218 488 650 176 202 488 650 176 202
      Forcium 206 232 520 650 188 214 520 650 188 214
      Archridium 218 256 551 711 199 236 551 711 199 236
      Palladium 230 280 582 772 210 258 582 772 210 258
      Grade Blade Chakram Daikatana Great Sword
      Attack Attack Attack Rate Attack Attack
      Before After Before After Before After Before After Before After
      Shadow Titanium         694 734        
      Osmium         808 908        
      Red Osmium 182 183 182 183 924 1074 332 336 364 366
      SIGMetal 194 206 194 206 976 1176 352 380 388 412
      Lycanus 194 218 194 218 976 1300 352 404  FIND FIND 
      Forcium 206 232 206 232 1040 1300 376 428 412 464
      Archridium 218 256 218 256 1102 1422 398 472 436 512
      Palladium 230 280 230 280 1164 1544 420 516 460 560
  2. Armor: Red Osmium and above increase – defense
      1. Values are +0, no slot
    Suit, Glove, Boots, Helmet
    Grade Armor Style Battle Style Martial Style
    Before After Before After Before After
    Red Osmium 240 241 203 204 150 151
    SIGMetal 264 266 222 224 165 167
    Drei Frame 264 282 222 237 165 174
    Forcium 288 292 243 247 180 184
    Archridium 312 317 263 268 195 200
    Palladium 336 342 284 290 210 216

3. Stat Increase: Craftsman’s & Master’s

  1. Craftsman’s & Master’s Weapon increase – All Attack Up
    Grade Craftman’s Weapon Master’s Weapon Craftman’s Weapon Master’s Weapon
    One Handed Weapon Two Handed Weapon
      Before After Before After Before After Before After
    Bluestin 7 10 7 20 14 20 14 40
    Titanium
    Shadow Titanium
    Osmium 10 15 10 30 20 30 20 60
    Red Osmium
    SIGMetal
    Forcium 14 20 14 40 28 40 28 80
    Archridium
    Palladium
  2. Master’s Suits increase – ‘HP UP / Defense UP’
    Grade Before After
    Bluestin
    Titanium
    Shadow Titanium
    HP UP 50 HP UP 150
    Defense UP 14 Defense UP 20
    Osmium
    Red Osmium
    SIGMetal
    HP UP 100 HP UP 200
    Defense UP 20 Defense UP 30
    Forcium
    Archridium
    Palladium
    HP UP 150 HP UP 250
    Defense UP 25 Defense UP 40
  3. Master’s Gloves increase – ‘Resist Critical Rate / Defense UP’
    Grade Before After
    Bluestin
    Titanium
    Shadow Titanium
    Resist Critical Rate 1% Resist Critical Rate 2%
    Defense UP 14 Defense UP 20
    Osmium
    Red Osmium
    SIGMetal
    Resist Critical Rate 2% Resist Critical Rate 3%
    Defense UP 20 Defense UP 30
    Forcium
    Archridium
    Palladium
    Resist Critical Rate 3% Resist Critical Rate 4%
    Defense UP 25 Defense UP 40
  4. Master’s Boots increase – ‘Resist Skill Amp. / Defense UP’
    Grade Before After
    Bluestin
    Titanium
    Shadow Titanium
    Resist Skill Amp. 1% Resist Skill Amp. 2%
    Defense UP 14 Defense UP 20
    Osmium
    Red Osmium
    SIGMetal
    Resist Skill Amp. 2% Resist Skill Amp. 3%
    Defense UP 20 Defense UP 30
    Forcium
    Archridium
    Palladium
    Resist Skill Amp. 3% Resist Skill Amp. 4%
    Defense UP 25 Defense UP 40
  5. Master’s Helms increase – ‘Resist Critical DMG’
    Grade Before After
    Bluestin
    Titanium
    Shadow Titanium
    Resist Critical DMG 2% Resist Critical DMG 4%
    Resist Critical DMG 2% Resist Critical DMG 4%
    Osmium
    Red Osmium
    SIGMetal
    Resist Critical DMG 4% Resist Critical DMG 6%
    Resist Critical DMG 4% Resist Critical DMG 6%
    Forcium
    Archridium
    Palladium
    Resist Critical DMG 6% Resist Critical DMG 8%
    Resist Critical DMG 6% Resist Critical DMG 8%

4. Slot Option

  1. Slot Options Increase – Weapon / Armor
    Slot Option Medium
    Before After
    Un-Extended Extended 3 Slot Max Un-Extended Extended 3 Slot Max
    Defense 10 10 30 15 25 75
    Defense Rate 20 20 80 35 60 180
    HP / MP Up 50 75 130 50 80 180
    Attack / Magic Attack 5 10 30 25 40 120
    Attack Rate 50 100 200 100 150 450
    Critical Damage 10% 12% 25% 10% 12% 25%
    Critical Rate 5% 7% 15% 5% 8% 18%
    Sword Amp / Magic Amp / All Skill Amp 7% 8% 24% 7% 8% 24%
    Slot Option High
    Before After
    Un-Extended Extended 3 Slot Max Un-Extended Extended 3 Slot Max
    Defense 10 10 30 25 40 120
    Defense Rate 20 40 80 50 75 225
    HP / MP Up 50 80 180 70 100 300
    Attack / Magic Attack 5 10 30 35 55 165
    Attack Rate 50 100 200 150 200 600
    Critical Damage 10% 12% 25% 10% 14% 30%
    Critical Rate 5% 7% 15% 5% 8% 18%
    Sword Amp / Magic Amp / All Skill Amp 7% 8% 24% 7% 9% 27%
    Slot Option Highest
    Before After
    Un-Extended Extended 3 Slot Max Un-Extended Extended 3 Slot Max
    Defense 10 10 30 35 55 165
    Defense Rate 20 40 80 65 90 270
    HP / MP Up 50 80 180 100 150 450
    Attack / Magic Attack 5 10 30 45 60 180
    Attack Rate 50 100 200 200 250 750
    Critical Damage 10% 12% 25% 10% 16% 36%
    Critical Rate 5% 7% 15% 5% 8% 18%
    Sword Amp / Magic Amp / All Skill Amp 7% 8% 24% 7% 10% 30%
  2. Astral Bike Slot increase – ‘Attack / Magic Attack’
    Slot Option Before After
    Un-Extended Extended Un-Extended Extended
    Attack / Magic Attack 30 35 35 45
  3. ‘MP Recovery’ changed to ‘Magic Attack’ in Armor option
    1. Gloves registered with MP Recovery will be changed to Magic Attack
    2. Armor Option Scroll – Magic Attack from item destroy / option scroll cube

5. Bike Epic Option

  1. Epic Bike Option Increase – Blue / RW3 / PW5
    Epic Option Epic Bike Type Epic Option Epic Bike Type
    Grade Blue RW3 PW5 Grade Blue RW3 PW5
    HP + 1 150 200 300 Resist Critical DMG 1 10% 12% 14%
    2 200 280 400 2 12% 16% 18%
    3 250 360 500 3 16% 20% 22%
    5 300 440 600 5 20% 22% 26%
    6 - 520 700 6 - 26% 28%
    7 - - 800 7 - - 30%
    Critical DMG 1 4% 7% 10% Resist Skill Amp 1 4% 5% 6%
    2 6% 9% 12% 2 5% 7% 8%
    3 8% 12% 15% 3 7% 9% 10%
    5 10% 14% 16% 5 9% 10% 12%
    6 - 16% 17% 6 - 12% 13%
    7 - - 18% 7 - - 14%
    Critical Rate 1 2% 4% 6% All Attack 1 20 35 50
    2 3% 5% 7% 2 30 45 60
    3 4% 6% 8% 3 40 55 70
    5 5% 7% 9% 5 50 65 80
    6 - 9% 10% 6 - 85 100
    7 - - 11% 7 - - 120
    Accuracy 1 - - 200 All Skill Amp 1 2% 4% 6%
    2 - - 280 2 3% 5% 7%
    3 - - 360 3 4% 6% 8%
    5 - - 440 5 5% 7% 9%
    6 - - 520 6 - 9% 10%
    7 - - 600 7 - - 11%
    Penetration 1 - - 35  
    2 - - 45
    3 - - 55
    5 - - 65
    6 - - 80
    7 - - 95

6. Pet Option

  1. Pet Slot Options increase – Normal / Covenant
    1. Normal Pet Option
      Pet Option Before After
      HP UP 30 80
      All Attack UP 8 10
      Defense UP 6 12
      Attack Rate UP 60 80
      Defense Rate UP 30 45
      HP Regen. 3 5
      MP Regen. 3 5
      Add. DMG UP 5 10
      Skill EXP UP 2 10
      Resist Critical DMG 1% 2%
      Resist Immobility 1% 2%
      Resist Down 1% 2%
      Resist Knock Back 1% 2%
      Resist Stun 1% 2%
    2. Covenant
      Pet Option Before After
      HP UP 50 120
      All Attack UP 10 15
      Defense UP 20 20
      Attack Rate UP 90 100
      Defense Rate UP 45 60
      Critical DMG UP 3% 4%
      All Skill Amp. 1% 2%
      HP Regen. 9 10
      MP Regen. 9 10
      Resist Critical DMG 4% 5%
      Resist Down 1% 2%
      Resist Knock Back 1% 2%
      Resist Stun 1% 2%
      Penetration 8 11

7. Honor Medal

  1. Increase stats
  2. Added Resist Skill Amp. To Hero grade
    Category Stat Before (Lv.10) After (Lv.10)
    Captain HP UP 30 60
    MP UP 10 30
    Attack Rate UP 10 50
    Defense Rate UP 10 40
    Evasion 20 40
    Accuracy 30 50
    General MP UP 20 40
    Defense UP 12 15
    Attack Rate UP 20 60
    Defense Rate UP 20 50
    All Attack UP 10 15
    Ignore Evasion 30 60
    Ignore Accuracy 20 50
    Increase Critical DMG 3% 4%
    Commander HP UP 60 80
    MP UP 30 50
    Attack Rate UP 30 70
    Defense Rate UP 30 60
    Ignore Evasion 40 70
    Ignore Accuracy 30 60
    All Attack UP 15 20
    Resist Critical DMG 4% 5%
    Resist Skill Amp. 3% 4%
    Accuracy 40 70
    Hero MP UP 40 60
    Attack Rate UP 40 80
    Defense Rate UP 40 70
    Ignore Evasion 50 80
    Ignore Accuracy 40 70
    All Attack UP 20 25
    Ignore Resist Critical DMG 6% 7%
    Ignore Resist Down 4% 5%
    Ignore Resist Knock Back 4% 5%
    Ignore Resist Stun 4% 5%
    Resist Skill Amp NEW ADD 4%

III. Changes

1. Battle Mode

  1. Multi-target skill amp. increased based on the sword character’s BM3 A/B attack skill range
    1. Amp. effect by targets on each battle class
      1. WA, FS, GL: 1 ~ 9 targets within the skill range will be applied with Skill Amp. effect
      2. BL: 2 ~ 6 targets within the skill range will be applied with Skill Amp. effect
      3. FB: 1~6 targets within the skill range will be applied with Skill Amp. effect
    2. Comparison of Amp. effect between battle style
      1. BL 1 target > BL 2~6 target = FB 6 target > WA/FS/GL 9 target
  2. Battle Mode 2 Deathblow Skill Change
    1. All: increase success rate of special effect (Stun / Down / Suppression)
    2. Skill Information
    Class Battle Mode 2 Deathblow Skill Skill Amp. Add. Attack Critical DMG Penetration Cool Time
    Before After Before After Before After Before After Before After
    WA Lance Drive - 130% 2,070 4,060 - - - 500 50.5 24
    Root
    WI Elemental Festival 70% 180% 4,818 5,028 50% - 322 980 70.5 24
    Removed stun/accuracy penalty
    FS Shield Storm - 90% 1,810 2,300 - 340 - 100 60.5 60.5
    Suppression
    BL Crushing Blow 10% 450% 530 3,460 1035% - 1,060 400 60.5 24
    Down/Target amp slightly decreased(apply to character only)/accuracy penalty removed
    FA Fatal shot 70% 300% 5,000 2,500 21% 180% 290 300 50.5 24
    Stun(3s)/Target amp slightly decreased(apply to character only)
    GL Death Scyther Guillotine - 100% Per Rage Per Rage - - 160 250 50.5 24
    Down
    FB Plasmatic Blade Cannon 50% 100% 2,644 3,040 31% 250% - 150 70.5 24
    Down
    FG Surface Impact 120% 120% 1842% 2800% 30 220 40 200 18.3 15.1
    Stun(3s)/target amp increased up to 3 targets (characters/monsters)

2. Class Changes

  1. Warrior
      1. Added Knock-back/Down/Stun Resist and improved Attack/Defense in Battle Mode 1~3
      2. Added and improved HP UP / HP recovery in Battle Mode 1~3
      3. Battle Mode 2 ‘Lancer Attack’ Skill Amp. ability improved significantly and changed attack effect from Knock-Back to Down
      4. Improved Add. Attack ability in Axe Attack A/B & Axe Specialty
      5. Penetration added in Axe Specialty Lv. 1~3
      6. Changed Axe Specialty Level 2’s effect from Knock-Back to Down
      7. Improved some buff skills and added new options
      8. Improved Bloody Spirit’s max defense rate from 20% to 25% (at Skill Lv.20)
      9. Improved Bloody Spirit Effector’s 5~7th stage defense stats
      10. Details
    Category Skill Name Option Stat
    Before After
    Battle Mode1 (Lv.18) Berserker Attack 150 380
    Magic Attack 150 380
    Defense 252 700
    Defense Rate 180 180
    HP 100 2,000
    HP Recovery(per 2 sec) 5 50
    Resist Down - 12%
    Resist Knock Back - 12%
    Resist Stun - 12%
    Attack Rate - 1,000
    Battle Mode2 (Lv.16) Lancer Attack 324 450
    Magic Attack 324 450
    Defense 510 800
    Defense Rate 160 200
    Attack Rate 1,600 1,600
    HP - 2,500
    HP recovery (per 2sec) - 75
    Resist Down 16% 16%
    Knock back down 16% 16%
    Resist Stun 16% 16%
    Battle Mode 3 (Lv.8) Axe Destroyer Attack 672 700
    Magic Attack 672 700
    Defense 696 900
    Resist Down - 20%
    Resist Knock Back - 20%
    Stun - 20%
    HP - 3,000
    HP recovery(per 2sec) - 100
    Axe Attack A/B Add. Attack 1,734 1,830
    Sword Skill Amp 80% 80%
    Penetration 80 80
    Axe Specialty Lv.1 Add Attack 2,029 2,328
    Penetration - 80
    Sword Skill 90% 90%
    Down 90% 90%
    Axe Specialty Lv.2 Add Attack 2,268 2,668
    Penetration - 90
    Sword Skill Amp 100% 100%
    Knock Back 90% -
    Down - 90%
    Axe Specialty Lv.3 Add Attack 3,195 3,868
    Sword Skill Amp 110% 110%
    Down 90% 90%
    Penetration - 100
    Skill (Lv.20) Aura Barrier HP 100 200
    Defense 69 110
    Soul Blade Attack 104 120
    Down Breaker Attack - 60
    Piercing Shield Ignore Penetration 50 60
    Bloody Spirit Max Def 20% 25%
    Effector Bloody Spirit Effector Lv 5 Defense 4% 5%
    Lv 6 Defense 6% 8%
    Lv 7 Defense 10% 12%
  2. Blader
      1. Added and improved Defense Rate and Evasion in Battle Mode 1~3
      2. Improved Attack / Defense in Battle Mode 1
      3. Improved Attack in Battle Mode 2 & 3
      4. Accuracy remover in Knucklet Attack A/B skill and Penetration is added
      5. Improved Single Target Skill Amp. DMG in Knucklet Attack A/B skill
      6. Added and improved Critical DMG and Add. Attack in Knucklet Specialty Lv.1~3
      7. Improvement in certain buff skill and new ability added
      8. Added Reduce Evasion and improved Sword Skill Amp. in Intense Blade Skill
      9. Significantly improved Intuition Effector’s Lv.1 ~ 7HP Auto Recovery
      10. Increased duration of Intuition Effector Lv.5 ~7
      11. Details
    Category Skill Name Option Stat
    Before After
    Battle Mode 1 (Lv.18) Illusionist Attack 85 104
    Attack Rate 1,900 1,900
    Magic Attack 126 104
    Defense 252 402
    Defense Rate 180 1,600
    Critical Rate 45% -
    Critical DMG 50% 140%
    Evasion - 800
    Battle Mode 2 (Lv.16) Grappler Attack 330 402
    Defense 510 510
    Magic Attack 324 402
    Attack Rate 1,700 2,100
    Defense Rate 640 1,800
    Evasion 480 1,000
    Battle Mode3 (Lv.8) Knucklet Striker Attack 648 670
    Magic Attack 648 670
    Defense 600 630
    Defense Rate - 2,000
    Evasion - 1,200
    Knucklet Attack A/B Sword Skill Amp 80% 80%
    Add Attack 1,130 1,275
    Critical DMG 16% 16%
    Penetration - 16
    Accuracy 160 -
    Knucklet Specialty Lv1 Sword Skill Amp 90% 90%
    Add Attack 1,356 1,525
    Down 90% 90%
    Critical DMG - 20%
    Knucklet Specialty Lv2 Sword Skill Amp 100% 100%
    Add Attack 1,539 1,750
    Down 90% 90%
    Critical DMG - 26%
    Knucklet Specialty Lv3 Sword Skill Amp 110% 110%
    Add Attack 2,267 2,315
    Down 90% 90%
    Critical DMG - 32%
    Skill (Lv.20) Aura Barrier HP 100 200
    Defense 69 110
    Soul Blade Attack 104 120
    Mirage Step Defense Rate 345 595
    Evasion - 500
    Intense Blade Sword Skill Amp 25% 30%
    Attack - 250
    Evasion - -1,000
    Effector Intuition Lv.1 HP Auto Recovery 10 100
    Lv.2 HP Auto Recovery 20 200
    Lv.3 HP Auto Recovery 30 300
    Lv.4 HP Auto Recovery 40 400
    Lv.5 HP Auto Recovery 60 500
    Increase time 0.5sec 1.0sec
    Lv.6 HP Auto Recovery 80 600
    Increase time 1.0sec 2.0sec
    Lv.7 HP Auto Recovery 100 700
    Increase time 2.0sec 3.0sec
  3. Wizard
      1. Significantly improved Attack / Magic Attack in Battle Mode 1~3
      2. Decreased Defense of Battle Mode 2 & 3
      3. Double Caster’s PvP DMG Reduction increased from 85% to 100% in Mission Wars (No Penalty)
      4. Improved Magic Skill Amp. / Max Critical DMG in Battle Mode 3
      5. Significantly improved Penetration and removed Accuracy in Elemental Attack A/B
      6. Added Penetration in Elemental Specialty 1~3
      7. Changed Elemental Specialty Lv.1 attack’s effect from Knock-Back to Down
      8. Changed Elemental Specialty Lv.2 attack’s effect from Down to Knock-Back
      9. Improvement on buff skills
      10. Changed Mass Restore skill to instant cast and skill cool time is shorter
      11. Significantly improved DMG Absorb in Spirit Shield Effector Lv.1~7
      12. Improved Defense in Spirit Shield Effector Lv.5~7
      13. Details
    Category Skill Name Option Stat
    Before After
    Battle Mode 1 (Lv.18) Chain Caster Attack 150 400
    Magic Attack 150 400
    Defense 252 300
    Attack Rate 1,900 1,900
    Defense Rate 180 180
    HP Recovery(per 2sec) 2 2
    Battle Mode 2 (Lv.16) Double Caster Attack 324 500
    Magic Attack 324 500
    Attack Rate 1,700 2,000
    Defense 510 400
    Defense Rate 160 200
    Battle Mode 3 (Lv.8) Elemental Dominator Attack 648 775
    Magic Attack 648 775
    Defense 588 450
    Max Critical DMG 111% 113%
    Max Magic Skill Amp 111% 113%
    Elemental Attack A/B Magic Skill Amp 80% 80%
    Add. Attack 1,419 1,419
    Accuracy 240 -
    Penetration 16 75
    Elemental Specialty Lv1 Magic Skill Amp 90% 90%
    Add. Attack 1,615 1,615
    Penetration - 75
    Knock Back 90% -
    Down - 90%
    Elemental Specialty Lv2 Magic Skill Amp 100% 100%
    Add. Attack 1,805 1,805
    Penetration - 85
    Knock Back - 90%
    Down 90% -
    Elemental Specialty Lv3 Magic Skill Amp 110% 110%
    Add. Attack 2,500 2,500
    Penetration - 95
    Down 90% 90%
    Skill (Lv.20) Magic Control Magic Attack 144 210
    Piercing Spell Penetration 60 80
    Mass Restore HP Recovery (per 2sec) 60 400
    Duration 90sec 10sec
    Cool Time 300sec 180sec
    Cast Time 1sec Instant Cast
    Effector Spirit Shield Lv 1 DMG Absorb 200 600
    Lv 2 DMG Absorb 400 1,250
    Lv 3 DMG Absorb 600 1,900
    Lv 4 DMG Absorb 800 2,550
    Lv 5 DMG Absorb 1,000 3,200
    Defense 4% 5%
    Lv 6 DMG Absorb 1,200 3,850
    Defense 6% 8%
    Lv 7 DMG Absorb 1,400 4,500
    Defense 10% 12%
  4. Force Archer
    1. Removed multi-target effect in Multi Shooter Skill
    2. Removed all special effect and penalties in Multi Shooter Skill
    3. Added Critical DMG option in Battle Mode 1~3
    4. Added Accuracy and improved Defense in Battle Mode 1
    5. Improved Attack / Attack Rate in Battle Mode 1 & 2
    6. Decreased Accuracy in Battle Mode 2
    7. Decreased Defense in Battle Mode 2 & 3
    8. Added Attack Rate in Battle Mode 3
    9. Slightly increased Skill Amp. of Twin Gunner in Battle Mode 2
    10. Removed Accuracy and slightly increased Critical DMG in Launcher Attack A/B
    11. Added Critical DMG in Launcher Specialty Lv.1~3
    12. When attacking single monster with Launcher Specialty Lv.1~3, more amp. effect will apply
    13. Changed Launcher Specialty Lv.1’s attack effect from Knock Back to Down
    14. Changed Launcher Specialty Lv.2’s attack effect from Down to Knock Back
    15. Adjusted some buff skills and added new options
    16. Improved heal skills
    17. Added ‘Absolute Block 4 times’ effect in Quick Move Skill
      1. When skill is used, next 4 hits will be automatically blocked
      2. If attacked by consecutive hit skills, only the last hit will be blocked and counted as 1 block
    18. Details
      Category Skill Name Option Stat
      Before After
      Battle Mode 1 (Lv.18) Multi Shooter Attack 150 280
      Magic Attack 150 280
      Attack Rate 1,900 2,000
      Defense 252 320
      Defense Rate 180 180
      Critical DMG - 12%
      HP recovery (per 2sec) 5 5
      Accuracy - 150
      Battle Mode 2 (Lv.16) Twin Gunner Attack 324 340
      Magic Attack 324 340
      Defense 510 422
      Attack Rate 1,700 2,200
      Defense Rate 160 160
      Accuracy 480 200
      HP recovery (per 2sec) 5 5
      Critical DMG - 15%
      Battle Mode 3 (Lv.8) Launcher Punisher Attack 588 588
      Magic Attack 588 588
      Defense 588 478
      Attack Rate - 2,400
      Critical DMG - 18%
      Launcher Attack A/B Magic Skill Amp 90% 90%
      Add. Attack 1,294 1,294
      Critical DMG 8% 12%
      Accuracy 240 -
      Launcher Specialty Lv.1 Magic Skill Amp 110% 110%
      Add. DMG 1,455 1,455
      Critical DMG - 24%
      Knock Back 90% -
      Down - 90%
      Launcher Specialty Lv 2 Magic Skill Amp 120% 120%
      Add. Attack 1,628 1,628
      Critical DMG - 32%
      Knock Back - 90%
      Down 90% -
      Launcher Specialty Lv 3 Magic Skill Amp 130% 130%
      Add. Attack 2,238 2,238
      Critical DMG - 40%
      Down 90% 90%
      Skill (Lv.20) Eagle Eye Attack Rate 620 1,000
      Accuracy - 300
      Thrusting Arrow Critical DMG - 10%
      Greater Heal Heal 720 820
      Mass Heal Heal 840 1,430
      Cool Time 15.5 sec 24.5sec
      Duration 1.0 sec Instant Cast
      Quick Move Absolute Block x 4 (Block attacks 4 times)
  5. Force Shielder
    1. Removed reflect skill in Battle Mode 1
    2. Significantly increased Defense and added Critical DMG, Ignore Penetration ability in Battle Mode 1~3
    3. Added Resist Stun/Down/Knock Back ability in Battle Mode 1 & 3
    4. Significantly increased Attack/Magic attack to Battle Mode 1 & 2
    5. Significantly increased Skill Amp. and Attack speed by 20% in Battle Mode 2 Shield Master Attack
    6. Changed Battle Mode 2 attack skill Shield Master Attack’s effect from Knock Back to Down
    7. Significantly increased Add. Attack and Critical DMG in Hammer Attack A/B & Hammer Specialty Lv.1~3
    8. Added Critical DMG to Hammer Specialty Lv.1~3
    9. Changed Hammer Specialty Lv.3 attack effect from Knock Back to Down
    10. Added and significantly increased some Defense related skills
    11. Improved Mortal Bane’s Max Defense from 10% to 30% (Based on Skill Lv.20)
    12. Added DMG Reduction and increased Defense in Astral Shield per level
    13. Improved Mortal Bane effector’s Defense Increase in Lv.5~7
    14. Significantly increased Defense in Art of Defense Effector Lv.1~7
    15. Significantly increased Duration Increase in Art of Defense Effector Lv.5~7
      1. Details
      Category Skill Name Option Stat
      Before After
      Battle Mode 1 (Lv.18) Counter Attacker Attack 150 260
      Magic Attack 162 260
      Defense 264 850
      Attack Rate 1,900 1,900
      Defense Rate 180 180
      HP recovery(per 2 sec) 5 5
      Resist Down - 12%
      Resist Knock back - 12%
      Resist Stun - 12%
      Critical DMG - 6%
      Ignore Penetration - 80
      Battle Mode 2 (Lv.16) Shield Master Attack 324 350
      Magic Attack 324 350
      Defense 510 1,000
      Attack Rate 2,100 2,100
      Defense Rate 240 240
      Critical DMG - 7%
      Ignore Penetration - 100
      Resist Down 16% 16%
      Resist Knock back 16% 16%
      Resist Stun 16% 16%
      Battle Mode 3 (Lv.8) Hammer Crusher Attack 588 588
      Magic Attack 588 588
      Defense 792 1,150
      Resist Down - 20%
      Resist Knock back - 20%
      Resist Stun - 20%
      Critical DMG - 8%
      Ignore Penetration - 120
      Hammer Attack A/B Sword Skill Amp 90% 90%
      Add. Attack 1,195 1,295
      Critical DMG 16% 16%
      Hammer Specialty Lv 1 Sword Skill Amp 110% 110%
      Add. Attack 1,201 1,301
      Critical DMG - 18%
      Down 90% 90%
      Hammer Specialty Lv 2 Sword Skill Amp 120% 120%
      Add. Attack 1,343 1,443
      Critical DMG - 24%
      Down 90% 90%
      Hammer Specialty Lv 3 Sword Skill Amp 130% 130%
      Add. Attack 1,867 1,967
      Critical DMG - 30%
      Knock back 90% -
      Down - 90%
      Skill Piercing Shield Ignore Penetration 50 60
      Shield Harden Defense 97 210
      DMG reduction - 30
      Ignore Penetration - 30
      Heal Heal 1,500 2,300
      Casting time 1.0sec Instant cast
      Shadow Shield DMG Absorb 9,000 10,500
      Mortal Bane Max Defense 10% 30%
      DMG reduction -400 -
      Mighty Wish Ignore Penetration - 40
      Reflex Shield Ignore Penetration - 1,000
      DMG reduction - 200
      Effector Mortal Bane Lv 1 Defense 4% 5%
      Lv 2 Defense 6% 8%
      Lv 3 Defense 10% 12%
      Art of Defense Lv 1 Defense 100 200
      Lv 2 Defense 200 400
      Lv 3 Defense 300 600
      Lv 4 Defense 400 800
      Lv 5 Defense 500 1,000
      Duration 1sec 3sec
      Lv 6 Defense 600 1,200
      Duration 2sec 5sec
      Lv 7 Defense 700 1,400
      Duration 4sec 8sec
  6. Force Blader
    1. Added Ignore Accuracy / Ignore Penetration / Resist Immobility in Battle Mode 1~3
    2. Added Critical Rate 20% in Battle Mode 1
    3. Added Critical DMG in Battle Mode 2 & 3
    4. Increased Attack in Battle Mode 1 & 2
    5. Increased Defense in Battle Mode 1~3
    6. Significantly increased Blade Shooter attack’s Skill Amp. ability in Battle Mode 2
    7. Added Critical DMG in Split Attack A/B
    8. Increased Split Attack far-end attack range
    9. Added Critical DMG to Split Specialty Lv.1~3
    10. Changed Split Specialty Lv.3 attack effect from Knock Back to Down
    11. Increased some buff skill abilities
    12. Added new skill ‘Force Field’
    13. Increased Duration Increase effect in Elemental Enchant Effector Lv.5~7
    14. Details
      Category Skill Name Option Stat
      (Based on BSLV 21) Before After
      Battle Mode 1 (Lv.18) Force Enchanter Attack 150 230
      Magic Attack 150 230
      Defense 252 300
      Attack Rate 1,900 1,900
      Defense Rate 180 180
      Critical Rate - 20%
      Ignore Accuracy - 700
      Ignore Penetration - 30
      Resist Immobility - 20%
      Battle Mode 2 (Lv.16) Blade Shooter Attack 324 360
      Magic Attack 324 360
      Defense 510 560
      Attack Rate 1,700 2,100
      Defense Rate 640 640
      Critical DMG - 9%
      Evasion 480 480
      Ignore Accuracy - 900
      Ignore Penetration - 50
      Resist Immobility - 25%
      Battle Mode3 (Lv.8) Sword Spliter Attack 588 588
      Magic Attack 588 588
      Defense 648 698
      Critical DMG - 12%
      Ignore Accuracy - 1,100
      Ignore Penetration - 70
      Resist Immobility - 30%
      Split Attack A/B Sword Skill Amp 90% 90%
      Add. Attack 1,199 1,331
      Critical DMG - 10%
      Split Specialty Lv 1 Sword Skill Amp 110% 110%
      Add. Attack 1,494 1,557
      Critical DMG - 22%
      Down 90% 90%
      Split Specialty Lv 2 Sword Skill Amp 120% 120%
      Add. Attack 1,671 1,739
      Critical DMG - 28%
      Down 90% 90%
      Split Specialty Lv 3 Sword Skill Amp 130% 130%
      Add. Attack 2,294 2,467
      Critical DMG - 34%
      Knock Back 90% -
      Down - 90%
      Skill (Lv.20) Earth Guard Defense 60 90
      Wind Movement Attack Rate 620 780
      Defense Rate 310 400
      Aqua Vitality HP 100 200
      MP 100 200
      Force Field Absolute Evasion(Miss effect) 10 times → After 10 miss effect, skill is deactivated
      Duration 8 sec (based on Rank Up bonus 200%)
      Tool Time 90 sec
      Cost MP 100 / SP 300
      Effector Elemental Enchant Lv 5 Duration 1sec 2sec
      Lv 6 Duration 2sec 3sec
      Lv 7 Duration 3sec 4sec
  7. Gladiator
    1. Added Down/Knock Back/Stun to Battle Mode 1 & 3
    2. Added Attack Rate in Battle Mode 1
    3. Significantly increased Attack / Defense and added DMG Reduction in Battle Mode 1~3
    4. Significantly increased Skill Amp. in Scyther Attack of Battle Mode 2
    5. Changed Genocider Attack B’s ability same as Genocide Attack A
    6. Increased front attack range in Genocider Specialty Lv.1
    7. Increased Penetration in Genocider Specialty Lv.1~3
    8. Increased rage from 1 to 2 in Genocider Specialty Lv.1 & 2
    9. Added and increased some buff skill ability
    10. Increased Max Defense in Bloodyrusk from 20% to 25% (Based on Skill Lv.20)
    11. Increased Defense UP stat in Bloodyrusk effector Lv.5~7
    12. Significantly increased Absorb DMG in Rage Shield effector Lv.1~7
    13. Increased Defense UP stat in Rage Shield effector Lv.5~7
    14. Details
      Category Skill name Option Stats
      Before After
      Battle Mode 1 (Lv.18) Infighter Attack 150 368
      Magic Attack 150 368
      Defense 302 650
      Attack Rate - 1,000
      Defense Rate 180 180
      HP recovery(per 2sec) 5 5
      Resist Down - 12%
      Resist Knock Back - 12%
      Resist Stun - 12%
      DMG reduction - 100
      Battle Mode 2 (Lv.16) Death Scyther Attack 330 426
      Magic Attack 324 426
      Defense 510 750
      Attack Rate 1,600 1,600
      Defense Rate 160 200
      DMG reduction - 120
      Resist Down 16% 16%
      Resist Knock Back 16% 16%
      Resist stun 16% 16%
      Battle Mode 3 (Lv.8) Genocider Attack 648 664
      Magic Attack 648 664
      Defense 600 850
      Resist Down - 20%
      Resist Knock Back - 20%
      Resist Stun - 20%
      DMG Reduction - 140
      Genocider Attack A Sword Skill Amp 80% 80%
      Add. Attack 782 782
      Penetration 72 79
      Rage Increase 1 1
      Genocider Attack B Sword Skill amp 120% 80%
      Add. Attack 1,364 782
      Penetration 112 79
      Rage Increase 2 1
      Geonider Specialty Lv 1 Sword Skill Amp 90% 90%
      Add. Attack 400 400
      Penetration 40 80
      Down 90% 90%
      Rage Increase 1 2
      Genocider Specialty Lv2 Sword Skill Amp 100% 100%
      Add. Attack 200 200
      Penetration 40 90
      Defense(for 2sec) -48 -48
      Rage Increase 1 2
      Genocider Specialty Lv3 Sword Skill Amp 110% 110%
      Add. Attack 100 100
      Critical DMG 20% 20%
      Penetration 112 150
      Down 90% 90%
      Normal Skill Piercing Shield Ignore Penetration 50 60
      Mortal Combat Attack - 40
      Attack Rate 640 700
      Defense Rate 320 350
      Aegis HP 100 250
      Defense 115 165
      DMG reduction - 40
      Battle Fury Attack 114 170
      Rage Shield DMG absorb 6,000 8,500
      Bloodyrusk Max defense 20% 25%
      Effector Bloodyrusk Lv. 1 Defense 4% 5%
      Lv. 2 Defense 6% 8%
      Lv. 3 Defense 10% 12%
      Rage Shield Lv. 1 DMG absorb 200 600
      Lv. 2 DMG absorb 400 1,250
      Lv. 3 DMG absorb 600 1,900
      Lv. 4 DMG absorb 800 2,550
      Lv. 5 DMG absorb 1,000 3,200
      Defense 4% 5%
      Lv. 6 DMG absorb 1,200 3,850
      Defense 6% 8%
      Lv. 7 DMG absorb 1,400 4,500
      Defense 10% 12%
  8. Force Gunner
    1. Added accuracy and increased defense in Battle Mode 1
    2. Added Critical DMG to Battle Mode 1~3
    3. Removed Attack Rate and increased Attack/Magic Attack in Battle Mode 1 & 2
    4. Significantly increased Accuracy and Reduced Defense in Battle Mode 2 & 3
    5. Removed Penetration and increased Skill Amp. target from 1 to 2 in Battle Mode 2
    6. Increased Add. Attack and Skill Amp. in Battle Mode 2 ‘Heavy Launcher attack’
    7. Changed defense penalty of “Device Tactics” (BM3) from -300 to -80
    8. New option added to Sniper Plan skill
    9. Added Critical DMG and Attack Rate in Target Focus skill
    10. Details
      Category Skill Name Option Stats
      Before After
      Battle Mode 1 (Lv.18) Ranger Attack 150 300
      Magic Attack 150 300
      Attack Rate 1,340 800
      Defense 252 320
      Defense Rate 180 180
      Critical DMG - 9%
      HP recovery(per 2sec) 5 5
      Accuracy - 1,000
      Battle Mode 2 (Lv.16) Heavy Launcher Attack 324 380
      Magic Attack 324 380
      Attack Rate 1,200 900
      Defense 510 452
      Defense Rate 160 200
      Accuracy 960 1,200
      Penetration 20 -
      Critical DMG - 12%
      Battle Mode 3 (Lv.8) Hitman Attack 618 618
      Magic Attack 618 618
      Defense 588 504
      Critical DMG - 15%
      Accuracy 960 1,400
      Movement Speed 450 450
      Hitman attack A/B Magic Skill amp 80% 80%
      Add DMG 1,086 1,086
      Critical DMG 8% 8%
      Penetration 20 30
      Skill (Lv.20) Sniper Plan Attack Rate - 400
      Critical DMG - 10%
      Target Focus Attack Rate - 200
      Critical DMG - 5%

3. STR/DEX/INT attribution

  1. Attribution change for STR/DEX/INT character stat
    Stat Option
    Before After
    STR HP HP
    DMG Reduction DMG Reduction
      Resist Knock back
      Resist Down
      Ignore Penetration
    INT Resist Critical Rate Resist Critical Rate
    Resist Critical DMG Resist Critical DMG
    Resist Skill Amp Resist Skill Amp
    Resist Knock back Resist Knock back
    Resist Stun Resist Stun
    Resist Immobility  
    Resist Down  
    Ignore Penetration  
    DEX Attack Rate Attack Rate
    Defense Rate Defense Rate
    Evasion Evasion
      Resist Immobility
      Resist Down
  2. Ability increase based on stats of each battle style
    1. Blue : STR characters
    2. Pink : INT characters
    3. Green : DEX characters
    4. Additional ability increase marked in Bold text
    5. For INT Characters, Magic Attack and Resist Critical DMG increased due to decrease in Resist/Defense ability
      Option Battle Style
      WA FS GL WI FA FG BL FB
      Attack/Magic Attack Slight Increase Slight Increase Slight Increase Big Increase Big Increase Big Increase Slight Increase Slight Increase
      Resist Knock Back Increase Increase Increase Increase Increase Increase    
      Resist Down Increase Increase Increase Decrease Decrease Decrease Big Increase Increase
      Resist Stun       Increase Increase Increase    
      Resist Immobility       Slight Decrease Slight Decrease Slight Decrease Increase Big Increase
      Resist Critical Rate                
      Resist Critical DMG       Big Increase Big Increase Big Increase    
      Resist Skill Amp                
      Ignore Penetration Increase Big Increase Increase Big Decrease Big Decrease Big Decrease Slight Increase  
      HP Big Increase Increase Increase          
      DMG reduction   Increase Big Increase          
      Defense Rate             Increase Increase
      Attack Rate             Big Increase Big Increase

4. User Interface (CABAL Menu, Guild, Buddy)

  1. CABAL Menu
      1. Design change
      2. Added icons
      3. Menu changes
        1. Removed: SNS, Sub Menu for skill / soul / dungeon
        2. Separate Community as different category
        3. GPS →Map

  2. Guild Menu
      1. Design change added functionality
        1. ‘Search Guild’ Tab
          1. Guild can be searched by guild name
          2. Players can search and apply for guilds without Guild Master being online
          3. Guild with no rank information will display as ‘-‘
          4. Guilds with most ‘recent advertisement’ will be displayed first then by level
        2. ‘Manager Request’ Tab
          1. Check applicants to approve or decline
          2. Applicants can check application status or cancel application

  3. Buddy Menu
      1. Added functionality and removed ‘Guild’ tab
        1. ‘Request’ Tab
          1. Can request or accept buddy request while offline
          2. Received buddy request
            1. Display list of characters requested for buddy
            2. Can accept or decline all or individually
          3. Sent Buddy Request
            1. Display friends requests made
            2. Can cancel all or individually

  4. Gender Option display system added to Buddy / Guild UI

5. Enchant Safeguard (Divine)

  1. Enchant Safeguard (Divine) can now be used up to Divine Level +14
    1. Before: Divine Level +7 ~ +12
    2. After: Divine Level +7 ~ +14
      Divine Upgrade Required Number Enchant Safeguard (Divine)
      One-Handed Weapon / Armor Two-Handed Weapon
      13 → 14 56 84
      14 → 15 84 126

6. Perfect Core Upgrade

  1. Decrease required amount of perfect cores for upgrade 16 ~ 20
    Upgrade Level Perfect Core (Values Before) Perfect Core (Values After)
    15 → 16 3 3
    16 → 17 4 3
    17 → 18 5 4
    18 → 19 6 4
    19 → 20 7 5

7. Increased Guild Member Limit

  1. Increase member limit for guilds above level 9
    Guild Level Max Member
    Before After
    9 150 210
    10 150 240
    11 150 270
    12 150 300

8. Black Transmuter

  1. Change Black Transmuter function to change nations
  2. Removal of quest required to complete nation change
  3. Nation specific transmuter added for each nation
    1. Black Transmuter (For Procyon)
      1. Item only available for Procyon characters, when used will be changed to Capella
    2. Black Transmuter (For Capella)
      1. Item only available for Capella characters, when used will be changed to Procyon

9. Chaos Arena & Weakened dungeon

  1. Chaos Arena
    1. Entry level for Chaos Arena (Lv. 1- 5) expanded to Lv. 200
    2. Chaos entry warp location changed to (X:64 Y14)
    3. Daily Entry Count & Limit
      Dungeon Name Entry Count Daily Dungeon Play Time
      Chaos Arena Lv.1 5 4 Hours
      Chaos Arena Lv.2
      Chaos Arena Lv.3
      Chaos Arena Lv.4 10
      Chaos Arena Lv.5
      Chaos Arena Lv.6
    4. Monster Spawn times changed to 50 seconds
  2. Weakened Dungeon (Weakened Lake in Dusk / Weekend Ruina Station / Weakened Frozen Tower of Undead B1F
    1. Entry level expanded to Lv. 200
    2. Daily Entry Count & Limit
      Dungeon Name Entry Count Daily Dungeon Play Time
      Weakened Ruina Station 5 4 Hours
      Weakened Ruina Station
      Weakened Frozen Tower of Undead (B1F)
  3. Chaos Arena Entries and Weakened Dungeon Entries purchased from NPC Peddler Unon
    1. Location Bloody Ice (X:10 Y:39
    2. NPC Shop List
      Item Name Price (Alz)
      Key of Chaos Lv.1 1,500,000
      Key of Chaos Lv.2 2,000,000
      Key of Chaos Lv.3 3,000,000
      Key of Chaos Lv.4 3,500,000
      Key of Chaos Lv.5 4,000,000
      Key of Chaos Lv.6 4,500,000
      Explorer’s Journal 1,800,000
      Ever-heated Lava Stone 1,800,000
      Frozen Clue 1,800,000
      Defected Train Card 1,800,000
      Copy of Map Part 700,000
      Copy of Muster Card 1,000,000
      Copy of Epaulet of the Dead 1,500,000

10. Drop List

  1. Drop List adjusted for some dungeons / field maps
    1. Illusion Castle Underworld
      1. Illusion Stone (3 Types) can be dropped in dungeon
        1. Piece of Beautiful Illusion Stone
        2. Piece of Luminous Illusion Stone
        3. Piece of Glorious Illusion Stone
      2. Illusion Stones in Inventory will be deleted after completing the ‘Illusion Stone Piece’ quest
        1. Illusive Apocalypse 3:22 (Beautiful Illusion Stone)
        2. Illusive Apocalypse 5:27 (Luminous Illusion Stone)
        3. Illusive Apocalypse 5:8 (Glorious Illusion Stone)
    2. Forgotten Temple B3F added Ultimate Grade items to drop list
    3. Skill Books removed from Porta Inferno drop list
    4. Item sold in NPC Store deleted from drop list
      1. Strange Stem
      2. Blue Feather
      3. Familiar Mineral
      4. Silver Jewel
      5. Powerless Core
      6. Shining Tooth
    5. Dungeon entries sold in NPC Peddler Unon deleted from drop list
    6. Option Scroll cube from Dungeon Reward will no longer be account binding

11. Lowered difficulty for BSLV UP

  1. Decrease quest difficulty for BSLV UP 110+
    Level Quest Name Quest Mission
    Before After
    110 BSLV UP Special Training, #1 Defeat 20 Bloody Orc in Lake Side Defeat 10 Bloody Orc in Lake Side
    Defeat 10 Grick in Forgotten Temple B1F Defeat 5 Grick in Forgotten Temple B1F
    120 BSLV UP Special Training, #2 Defeat 20 Dark Troll in Lake Side Defeat 10 Dark Troll in Lake Side
    Defeat 10 Flame Zombie Warrior in Tower of the Dead B2F Defeat 5 Flame Zombie Warrior in Tower of the Dead B2F
    130 BSLV UP Special Training, #3 Defeat 20 Branny in Mutant Forrest Defeat 10 Branny in Mutant Forrest
    Defeat 10 Illusion Minotaurs in Illusion Castle Underworld Defeat 5 Illusion Minotaurs in Illusion Castle Underworld
    140 BSLV UP Special Training, #4 Defeat 20 MA-02 Trickor KH in Pontus Ferrum Defeat 10 MA-02 Trickor KH in Pontus Ferrum
    Defeat 10 Umpra in Altar of Siena B1F Defeat 5 Umpra in Altar of Siena B1F
    150 BSLV UP Special Training, #5 Defeat 30 UMD-02 Cornos in Pontus Ferrum Defeat 15 UMD-02 Cornos in Pontus Ferrum
    Defeat 20 3rd Orc Corps Korbnin in Illusion Castle Radiant Hall Defeat 10 3rd Orc Corps Korbnin in Illusion Castle Radiant Hall
    160 BSLV UP Special Training, #6 Defeat 30 Dark Spirit in Porta Inferno Defeat 15 Dark Spirit in Porta Inferno
    Defeat 20 Marsellam in Forbidden Island Defeat 10 Lizard Fish in Forbidden Island
    170 BSLV UP Special Training, #7 Defeat 30 Succubus in Porta Inferno Defeat 15 Succubus in Porta Inferno
    Defeat 20 Maku in Altar of Siena B2F Defeat 10 Cannibal Mushid in Altar of Siena B2F
    180 BSLV UP Special Training, #8 Defeat 30 Furious Rebel in Arcane Trace Defeat 1 Furious Rebel in Arcane Trace
    Defeat 20 Reddant in Forgotten Temple B2F Defeat 10 Reddant in Forgotten Temple B2F
    190 BSLV UP Special Training, #9 Defeat 30 Rebel Leadership Member in Arcane Trace Defeat 15 Rebel Leadership Member in Arcane Trace
    Defeat 20 ARM-03 Hyper Inspector in Maquinas Outpost Defeat 4 ARM-03 Hyper Inspector in Maquinas Outpost
    200 BSLV UP Special Training, #10 Defeat 40 Rebel Leadership Captain in Arcane Trace Defeat 20 Rebel Leadership Captain in Arcane Trace
    Defeat 15 Awakened Graydant in Forgotten Temple B2F(Awakened) Defeat 10 Awakened Graydant in Forgotten Temple B2F(Awakened)

12. Increase EXP in Dungeons

  1. EXP increase in following dungeons:
    Dungeon Name EXP Increase
    Lake in Dusk 20%
    Ruina Station 20%
    Frozen Tower of Undead B1F 20%
    Volcanic Citadel 50%
    Frozen Tower of Undead (B2F) Part1 30%
    Forgotten Temple B1F 50%
    Catacomb Frost 50%
    Lava Hellfire 50%
    Panic Cave 50%
    Steamer Crazy 50%
    Chaos Arena (Lv.1 ~ 6) 20%

13. Misc.

  1. Saints Forcecalibur buff ‘Attack UP’ changed to ‘All Attack UP’
  2. Dungeon start from last point when re-entering
  3. Remove dungeon re-enter cool time for various dungeons
  4. Changed display order of Cash Inventory item to show most recent purchase first
  5. Improved Special/Periodical Item’s
    1. Added icon to items gained from Special Inventory benefits
    2. Added warning message when player disconnects from the game if the character’s inventory has item that expires in less than 24 hr
  6. Reset Added for Devil’s Tower / Devil’s Tower (Part 2)
    1. Reset limit once a day
    2. Cost: Force Gem x15
  7. Improved UI for Enternal Chaos Arena and Glacies Inferna for fragment count
  8. Amulet of Resist +1 ~ +4, Defense Earrings +1 ~ +6 can be extracted
  9. Craftsman’s Bluestin / Titanium / Shadow Titanium craft request changed to 2 slots
    1. Before: Item material 1 slot
    2. After: Item material 2 slot
  10. Merit Medal Trade Certificate (Premium), ‘Unbound Merit Medal x127’ Request Recipe Added
    1. Merit Medal Trade Certificate (Premium) available in item shop
      Required Amity Request
      Item
      Request Fee Acquired Amity Duration Required Item Success Rate Result Item Option
      Item Name Count
      5500 Unbound Merit Medal x 127 50,000,000 Alz 0 5 Sec Merit Medal Exchange Ticket
      (Char. Bind)
      127 100% Tradable
      Merit Medal Trade Certificate
      (Premium)
      1

IV. Mission War

1. Adjust Mission War Balance

  1. Slightly reduced all character’s attack score / defense score
  2. Increased Losing Nation’s Revenge Force
    Buff Stage Defense Critical DMG Resist Skill Amp
    Ability per Stage Before After Ability per Stage Before After Ability per Stage Before After
    1 Below 1,000 400 600 Below 30 16 24 Below 10 8 12
    2 Below 1,500 375 550 Below 45 15 21 Below 20 8 10
    3 Below 2,000 375 500 Below 60 14 18 Below 30 7 9
    4 Below 2,500 325 450 Below 75 13 16 Below 40 7 8
    5 Below 3,000 300 400 Below 90 12 14 Below 50 6 7
    6 Below 3,500 250 350 Below 105 10 12 Below 60 6 6
    7 Below 4,000 200 300 Below 120 8 10 Below 70 5 5
    8 Below 4,500 150 250 Below 135 6 8 Below 80 4 4
    9 Below 5,000 100 175 Below 150 4 6 Below 90 3 3
    10 Above 5,000 50 100 Above 150 2 4 Above 90 2 2
  3. HP increased on Guardian / Legacy Barrier / Sage’s Ensign / Gate / Force Tower
  4. Increased some stats of Legacy Guardian (L, M, S) / Sage’s Ensign / Base Gate

2. Remove limitations

  1. Removed PvP DMG reduction(15%) on Wizard(WI)’s Double Caster DMG
  2. Removed limitations of Force Shielder(FS) in Hammer Crusher mode not able to hit enemy nations’ Guardian or Force Tower when using Art of Defense
  3. Removed limitations of Force Shielder(FS) in Hammer Crusher mode ‘s Attack Range Reduction when using Art of Defense