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Update Review: Devil's Tower

10/1/2018 11:24:13 AM

I. New Content

II. Changes

III. Mission War

I. New Content

1. Devil’s Tower

  1. Dungeon Information
    1. Entry Level: LV. 190 and above / BSLV. 11 and above
    2. Entry Item
      1. Item Name: Devil Key
      2. Sale: Bloody Ice Grocery merchant Deighton
      3. Price: 4,000,000 Alz
    3. Dungeon Location: Porta Inferno (219, 230)
    4. Time limit: 20 minutes
    5. Dungeon Completion
      1. Victory: Final Boss Kill (Legendary Box Kill)
      2. Defeat: Time limit expiration
    6. DP reward: 6 DP
    7. Max Users entry: 4
    8. Daily limits on entering the dungeon: 2 daily
  2. Drop Item Information
    1. The Devil Token (High)
      1. Item that can be purchased at Incubo Evil store
      2. Drops from Devil’s Tower Legendary box at certain drop rate.
  3. Incubo Devil store
    1. Located at Devil’s Tower entrance, Devil Merchant NPC Incubo
    2. Selling items that can be purchased using the Devil Token (High) item
    3. Selling item

      Kind

      Item Types

      Items

      Devil’s Token (High)

      Core

      Quartz Core

      Quartz Core (Topaz) x127

      2

      Quartz Core (SIGmental) x127

      3

      Astral Core

      Astral Core (Red Osmium) x127

      1

      Astral Core (SIGMetal) x127

      1

      Material Core

      Material Core (Red Osmium) x127

      1

      Material Core (SIGMetal) x127

      2

      Material

      Core (Piece)

      Upgrade Core (Piece) x127

      1

      Force Core (Piece) x127

      1

      Core (Crystal)

      Upgrade Core (Crystal) x127

      10

      Force Core (Crystal) x127

      10

2. Devils Tower (Part 2)

  1. Dungeon Information
    1. Entry Level: LV. 190 and above / BSLV. 11 and above
    2. Time Limitation: 20m
    3. Entry Item
      1. Item Name: Revived Devil’s Key
      2. Sale: Bloody Ice Grocery merchant Deighton
      3. Price: 8,000,000 Alz
    4. Dungeon Location: Porta Inferno (219, 230)
    5. DP reward: 7 DP
    6. Max Users entry: 4
    7. Daily limits on entering the dungeon: 2 daily
  2. Drop Item Information
    1. Devil Token (Highest)
      1. Item that can be purchased at Secubo Evil store
      2. Drops from Devil’s Tower(Part.2) Legendary box at certain drop rate.
  3. Secubo Devil store
    1. Located at Devil’s Tower entrance, Devil Merchant NPC Secubo
    2. Selling items that can be purchased using the Devil Token (Highest) item

3. DX Acheron Arena

  1. Dungeon Information
    1. Entry Level: LV. 190 and above / BSLV. 11 and above
    2. Time limitation: 20m
    3. Entry Item
      1. Key of Grudged Warrior
      2. Sale: Bloody Ice Grocery merchant Deighton
      3. Price: 4,000,000 Alz
    4. Dungeon Location: Bloody Ice (78, 23)
    5. DP reward: 6 DP
    6. Max Entry User count: 3
  2. Drop Item Info
    1. Essence Rune (Normal DMG UP)
      1. Amplify normal (non- critical) number by the (%)
      2. Req. Level: Lv 144 and above
      3. Ability and Train Info

        Level

        1

        2

        3

        4

        5

        6

        7

        8

        9

        10

        Ability

        1%

        2%

        3%

        4%

        5%

        6%

        7%

        8%

        9%

        10%

        Train

        Required AP

        200

        205

        210

        215

        220

        225

        230

        235

        240

        250

        Upgrade Core (Highest)

        0

        10

        10

        10

        15

        15

        15

        20

        20

        20

4. Aura Mode

  1. Details
    1. All aura types can be learned
    2. Auras are specified for each class and divided by attack types and defense types
      1. Earth Aura: Aura mode same as the previous mode.
      2. Flame Aura: Attack type aura mode which increases the amplifying kind of ability.
      3. Lightning Aura: Attack type aura mode which increase the critical kind of ability
      4. Aqua Aura: Defense type aura mode which uses war type defense ability.
      5. Ice Aura: Defense type aura mode which increases defenses in dungeons
      6. Wind Aura: Deleted
  2. Acquisition Method
    1. Earned from Quests
      1. Only ‘Earth Aura’ can be earned from the original quest [Bitter Cold, One].
    2. Earned from requesting craft
      1. The Soul Key: Craft Merchant Chloe sells for 10,000,000 ALZ

    Required Amity

    Craft Item

    Register Price

    Amity Earned

    Crafting time

    Material

    Result Item Type

    Craft Material

    #

    0

    Skill Book (Aqua Aura)

    Auto register

    -

    6 sec

    Stain Clone

    5

    Character Bind

    The Soul Key

    1

    0

    Skill Book (Ice Aura)

    Auto register

    -

    6 sec

    Stain Clone

    5

    Character Bind

    The Soul Key

    1

    0

    Skill Book (Flame Aura)

    Auto register

    -

    6 sec

    Stain Clone

    5

    Character Bind

    The Soul Key

    1

    0

    Skill Book (Lightning Aura)

    Auto register

    -

    6 sec

    Stain Clone

    5

    Character Bind

    The Soul Key

    1

  3. Usage
    1. Only one aura mode can be used at a time
    2. All aura mode shares cooldown time
    3. Once- learned aura mode cannot be learned again
    4. Consumes “Inner Orb” when casting Aura modes (Except Earth Aura)
      1. Inner Orb
      2. Available at Bloody Ice Merchant Deighton for 100,000 alz (1ea)
    5. Added ‘item name and req. item qty. (Required amount/owned amount)’ to Aura mode skill tooltip
      1. If player has less than required number of item to cast the aura mode, the text will show as red on owned amount section.
  4. Aura mode Ability

    Aura Mode

    Purpose

    Ability

    Value

    Flame Aura

    War / Skill Amp

    Critical Rate

    17%

    All Skill Amp

    14%

    Attack

    79

    Magic Attack

    144

    Attack Rate

    2,500

    Accuracy

    100

    Penetration

    25

    Ignore DMG Reduction

    50

    Ignore Resist Skill Amp

    6%

    Ignore Resist Knock Back

    5%

    Ignore Down Resistance

    5%

    Ignore Stun Resistance

    5%

    Lightening Aura

    Dungeon / Critical

    Critical Rate

    17%

    Critical Damage

    32%

    Attack

    79

    Magic Attack

    144

    Attack Rate

    3,000

    Accuracy

    200

    Penetration

    30

    Aqua Aura

    War / Defense

    Critical Rate

    17%

    Attack Rate

    2,000

    Defense

    450

    Defense Rate

    200

    DMG Reduction

    30

    Ignore Accuracy

    100

    Resist Skill Amp

    6%

    Resist Critical DMG

    14%

    Ignore Resist Knock Back

    5%

    Ignore Down Resistance

    5%

    Ignore Stun Resistance

    5%

    Ice Aura

    Dungeon / Defense

    Critical Rate

    17%

    Attack Rate

    2,000

    HP

    300

    Defense

    450

    Defense Rate

    400

    Evasion

    200

    DMG reduction

    50

    Ignore Penetration

    50

  5. Added and Changed relevant quest
    1. Lv.10 Rank up Quest Script changed
      1. Deleted Aura selection script → Changed message to select Earth Aura → Obtain Earth Aura upon completion
    2. When reached Lv.200, New Quest “Discovery of the new power” activates.
    3. Each Battle Style will proceed with obtaining new “Aura Mode”
  6. Changes related with current Aura modes.
    1. Change currently trained aura mode to “Earth Aura”
    2. Delete “Aura Transmuter” from the shop
    3. Disable Quests “Inner Discovery” which is related with using Aura Transmuter
      1. Players who activated the quest will not be able to continue the quest.
  7. Changed limits/rules on Aura mode
    1. Original: New Aura Mode available when reached Mastery rank 21
    2. Changed: Changed all aura mode usage conditions to be same as Earth Aura
      1. Available from Mastery rank 2 and above
      2. However, aura mode acquisition conditions are the same as before (reach level 200)

5. Carnelian Max Enchant Increase

  1. Expanded Carnelian’s max enchant level from +15 to +20
  2. Enchant fail penalty on +15 Carnelian
    1. Failure does not destroy the item. Item grade is maintained for degraded.
    2. Will not fall below +15 when enchant failed
  3. Enchant Materials

    Enchant Level

    Chaos Core

    Result

    Enchant Point

    Destroy

    -3

    -2

    -1

    0 (Maintain)

    1

    15 → 16

    20

     

     

     

     

    O

    O

    1,500

    16 → 17

    30

     

     

     

    O

    O

    O

    17 → 18

    40

     

     

    O

    O

    O

    O

    18 → 19

    50

     

    O

    O

    O

    O

    O

    1,600

    19 → 20

    60

     

    O

    O

    O

    O

    O

  4. Item Ability

    Ability

    Values

    16

    17

    18

    19

    20

    Defense

    110

    120

    130

    145

    170

    Defense Rate

    240

    260

    280

    310

    350

    DMG reduction

    45

    50

    55

    60

    70

    Critical Damage UP

    9%

    10%

    11%

    13%

    16%

    All Skill AMP

    5%

    6%

    7%

    8%

    10%

    Boost HP restoration

    30

    30

    30

    30

    30

    Penetration

    25

    30

    35

    45

    60

    HP Increase

    50

    100

    150

    200

    250

6. Master’s Palladium Equipment

  1. Required Material

    Material

    Equipment Type

    Disk

    Shape Cartridge

    (Lv.4)

    Astral Core

    (Palladium)

    Upgrade Core

    (Crystal)

    Force Core

    (Crystal)

    Holy

    Dark

    Thunder

    Earth

    Craftsman
    (Huge Success)

    Two Handed Weapon

    62

    62

    62

    N/A

    2

    132

    56

    56

    One Handed Weapon

    31

    31

    31

    N/A

    1

    66

    2

    28

    Helmet

    31

    31

    N/A

    N/A

    Armor / Gloves / Boots

    N/A

    N/A

    31

    31

  2. Equipment Option

    Equipment
    Type

    Option

    Option 1

    Option 2

    Option 3

    One-Handed
    Weapon

    Critical Rate UP +9%

    All Attack Up +14

    Critical DMG UP +6%

    Critical DMG UP +18%

    All Skill Amp. UP +3%

    All Skill Amp UP. +8%

    Critical Rate UP +3%

    Two-Handed
    Weapon

    Critical Rate UP +18%

    All Attack Up +28

    Critical DMG UP +12%

    Critical DMG UP +36%

    All Skill Amp. UP +6%

    All Skill Amp. UP +16%

    Critical Rate UP +6%

    Armor

    All Skill Amp. +8%

    HP +150

    Max Critical Rate Up +3%

    DEF +25

    Gloves

    All Skill Amp. +8%

    Resist Critical Rate +3%

    Max Critical Rate UP +3%

    DEF +25

    Boots

    Resist Skill Amp +8%

    Resist Skill Amp. +3%

    Max HP Steal per hit +20

    DEF +25

    Helmet

    Critical Rate UP +9%

    Resist Skill Amp +6%

    All Skill Amp. UP +3%

    Critical DMG UP +18%

  3. Craft Item Category Change Feature Added
    1. Method
      1. In Craft UI, click “Change Craft Item” button to open the change craft item UI
      2. Once change item is chosen, use forcegem to change the item type.
      3. Once craft item is changed, register changed craft item to the selected slot
    2. Changing item could be only done within the item types of same grade
      1. Craftsman’s/Master’s armor can be changed to same armor type of different battle style
      2. Craftsman’s/Master’s weapon are classified as “One-handed”/ “Two-handed” and can be changed to different types within the same group
      3. Ring, Amulet cannot be changed to other types of equipment.
    3. When changing craft items, Craft Mastery and Energy stays the same.

7. Epaulet of Guardian

  1. Drei Frame Epaulet of Guardian
  2. Archridium Epaulet of Guardian
  3. Palladium Epaulet of Guardian
  4. Drop Information

    Epaulet

    Drop Dungeon

    Drop Box

    Drei Frame Epaulet of Guardian

    Maquinas Outpost

    Legendary Box

    Archridium Epaulet of Guardian

    Tower of the Dead B3F

    Legacy Box, Legendary Box

    Forgotten Temple B2F(Awakened)

    Legacy Box, Legendary Box

    Forbidden Island(Awakened)

    Legendary Box, Pirate Legacy Box, Pirate Legendary Box

    DX Dungeon (Except Hazardous Valley)

    Legendary Box

    Hazardous Valley(Awakened)

    Legendary Box

    Tower of the Dead B3F (Part2)

    Legendary Box

    Illusion Castle Underworld (Apocrypha)

    Legendary Box

    Illusion Castle Radiant Hall(Apocrypha)

    Legacy Box, Legendary Box

    Edge of Phantom

    Legacy Box, Legendary Box

    Acheron Arena

    Legendary Box

    Palladium Epaulet of Guardian

    Abandoned City

    Legendary Box

    Illusion Castle Underworld (Apocrypha)

    Legendary Box

    Illusion Castle Radiant Hall(Apocrypha)

    Legendary Box

    Edge of Phantom

    Legendary Box

    Forgotten Temple B3F

    Legendary Box

    Acheron Arena

    Legendary Box

  5. Ability

    Epaulet

    Ability

    HP

    DEF

    DEF Rate

    Availability

    DMG Reduction

    Ignore Penetration

    Resist Silence

    Resist Suppression

    Drei Frame Epaulet of Guardian

    450

    140

    110

    550

    22

    17

    1

    1

    Archridium Epaulet of Guardian

    500

    160

    140

    600

    26

    21

    2

    2

    Palladium Epaulet of Guardian

    700

    200

    170

    650

    30

    25

    3

    3

8. Mercenary (Transcendence)

  1. Mercenary (Transcendence) Item
    1. Registered mercenaries in mercenaries’ UI can be unregistered with the unlock button and can be itemized by the mercenary card
    2. Unregistered mercenary card will keep the same level and grade
    3. Unregistered mercenary can be registered by right-clicking the card
    4. Unregistered mercenary card is account-bind and can be transferred within the account
  2. Sealing Mercenary card
    1. Mercenary Seal Kit is required to seal the itemized mercenary card item
    2. Can be used only for Mercenary items that have been unregistered. Cannot be used on mercenary item that is created for the first time
    3. Right-click Mercenary Seal Kit item and click on the desired mercenary card to seal the item
    4. Sealed- mercenary card can be traded on agent shop and personal shop

9. Overlord Quest

  1. “Guard – Ancient Ghost” NPC and Shop Added in Bloody Ice
  2. Daily Quest 'Hursurf’s Daily Request I ~ X’
    1. Activate quest based on the Character’s Overlord Level (Total 10 Level Range)
    2. Quest Process
      1. Accept quest from Bloody Ice’s NPC Guard Eric
      2. End quest after talking to Bloody Ice’s NPC Bodyguard Hursurf
      3. Reward Hursurf’s Letter (Period 10 Day / Character bind) according to the quest level
  3. Essence of Ancient Soul
    1. Gains certain amount of OXP when used.
    2. Expires after 3 hours / Character Bind
    3. Can be exchanged using ‘Hursurf’s Letter + Core Item (can choose) at the Ancient Ghost – Guard NPC store
    4. Available Quests and OXP based on Overlord Level

      OXP LEVEL

      Quest Name

      Quest Reward

      Additional Exchange Item (Optional)

      OXP gained

      (Essence of
      Ancient Soul)

      Upgrade Core

      (Highest)

      Chaos Core

      Divine Stone

      Stain Clone

      1 ~ 10

      Hursurf’s Daily Request I

      Hursurf’s Letter I

      3

      2

      1

      1

      2,100,000,000

      11 ~ 20

      Hursurf’s Daily Request II

      Hursurf’s Letter II

      3

      2

      1

      1

      3,200,000,000

      21 ~ 30

      Hursurf’s Daily Request III

      Hursurf’s Letter III

      3

      2

      1

      1

      3,300,000,000

      31 ~ 40

      Hursurf’s Daily Request IV

      Hursurf’s Letter IV

      5

      3

      2

      2

      3,400,000,000

      41 ~ 50

      Hursurf’s Daily Request V

      Hursurf’s Letter V

      5

      3

      2

      2

      3,500,000,000

      51 ~ 60

      Hursurf’s Daily Request VI

      Hursurf’s Letter VI

      5

      3

      2

      2

      3,600,000,000

      61 ~ 70

      Hursurf’s Daily Request VII

      Hursurf’s Letter VII

      7

      4

      3

      3

      3,700,000,000

      71 ~ 80

      Hursurf’s Daily Request VIII

      Hursurf’s Letter VIII

      7

      4

      3

      3

      3,800,000,000

      81 ~ 90

      Hursurf’s Daily Request IX

      Hursurf’s Letter IX

      7

      4

      3

      3

      3,900,000,000

      91 ~ 99

      Hursurf’s Daily Request X

      Hursurf’s Letter X

      8

      5

      4

      4

      4,000,000,000

  4. Introductory Quest ‘For Essence of Ancient Ghost’
    1. Quest Requirement: OLv 1+
    2. Quest Start: Talk to Ancient Ghost – Guard NPC
    3. Quest Reward: NPC store available after completing the quest

10. Achievements

  1. Titles
    1. Expanded Title slot from 2 → 4
      1. Original: Displayed Title, Title with Ability
      2. Changed: Title Shown, Event Title, War/PvP Title, Ability Title
    2. Three titles other than the ‘Title Shown’, title options(stats) will be applied accordingly.
      1. Display [Total stats of applied titles] in the Ability title section.
      2. Separated registerable titles by categories

        Category

        Title Slot

        Ability Applied

        War/PvP Only

        Event Only

        Normal

         

         

        Quest

         

         

        Dungeon

         

         

        Item

         

         

        PvP

         

         

        War

         

         

        Hunt

         

         

        Craft

         

         

        Community

         

         

        Shared achievement

         

         

        Special

         

         

      3. Displayed Title
        1. Titles from all categories can be registered
        2. Title can be registered to Displayed Title while registered in other title slot
      4. Added a mouse over tooltip that shows title’s abilities.
      5. Display additional message when registering category that does not fit in the slot
      6. Classifying displayed title
        1. Display titles based on the priorities set as below
          1. Display Title -> Event only Title -> War / PvP Only Title -> Ability applied title
        2. In mission wars, [Bringer] title applies as top priority
      7. Original title categories adjusted due to reorganization

        Title Name

        Achievement Name

        Category

        Original

        New (Changed)

        Wanderer / Praetor / Knight

        The Road to Honor

        Honor

        War

        Trainee / Praetor of Silence / Knight of Dawn

        The Honor of Silence of Aurora

        Ascetic / Praetor of Insight / Knight of Fighting Spirit

        The Honor of Insight and Fighting Spirit

        Ascetic / Praetor of Tolerance / Knight of Passion

        The Honor of Tolerance and Passion

        Ascetic / Praetor of Glory / Knight of Protection

        The Honor of Glory and Protection

        Ascetic / Praetor of Faith/ Knight of Valor

        The Honor of Faith and Bravery

        Ascetic / Praetor of Will / Knight of Devotion

        The Honor of Will and Devotion

        Ascetic / Praetor of Truth / Knight of Judgement

        The Honor of Truth and Judgement

        Ascetic / Luminous Praetor / Knight of Tempest

        The honor of Storm and Luminosity

        World Walker / The Quaestor / The Sovereign

        The Most Honorable One

  2. Dungeon Titles Added

    Achievement Name

    Details

    Count

    Reward

    Chaos of Ice and Fire, Chapter 1

    Glacies Inferna Clear

    3

    Achievement point +5

    10

    Achievement point +8

    30

    Achievement point +8

    50

    Achievement point +10

    70

    Achievement point +10

    100

    Title – Ruler of Ice and Fire I

    (Avoidability+10/Ignore DMG reduction+5/Ignore Penetration+5)

    Chaos of Ice and Fire, Chapter 2

    Glacies Inferna Clear

    300

    Achievement point + 20

    500

    Achievement point + 20

    1,000

    Title – Ruler of Ice and Fire II

    (Avoidability+50/Ignore DMG reduction+20/Ignore Penetration+20)

    Chaos of Ice and Fire, Chapter 3

    Glacies Inferna Clear

    2,500

    Achievement point + 35

    5,000

    Achievement point + 35

    10,000

    Title – Ruler of Ice and Fire III

    (Avoidability+200/Ignore DMG reduction+40/Ignore Penetration+40)

    25,000

    Achievement point + 70

    50,000

    Title – Ruler of Ice and Fire IV

    (Avoidability+400/Ignore DMG reduction+60/Ignore Penetration+60)

    Phantasmal Clan’s Conspiracy, Chapter 1

    Illusion Castle Underworld (Apocrypha) Clear

    3

    Achievement Score + 5

    10

    Achievement Score + 8

    30

    Achievement Score + 8

    50

    Achievement Score + 10

    70

    Achievement Score + 10

    100

    Title – Phantasmal Clan Disrupter I

    (Resist Skill Amp+1%/Resist Silence+1%)

    Phantasmal Clan’s Conspiracy, Chapter 2

    Illusion Castle Underworld (Apocrypha) Clear

    300

    Achievement Score + 20

    500

    Achievement Score + 20

    1,000

    Title – Phantasmal Clan Disrupter II

    (Resist Skill Amp+3%/Resist Silence+1%/Resist Immobility+1%/

    Resist suppresion+1%)

    Phantasmal Clan’s Conspiracy, Chapter 3

    Illusion Castle Underworld (Apocrypha) Clear

    2,500

    Achievement Score + 35

    5,000

    Achievement Score + 35

    10,000

    Title – Phantasmal Clan Disrupter III

    (Resist Skill Amp+5%/Resist Silence+3%/Resist Immobility+3%/

    Resist Suppression+3%)

    25,000

    Achievement Score + 70

    50,000

    Title – Phantasmal Clan Disrupter IV

    (Resist Skill Amp+10%/Resist Silence+5%/Resist Immobility+5%/

    Resist Suppression+5%)

    Fall of Phantasmal Clan, Chapter 1

    Illusion Castle Radiant Hall (Apocrypha) Clear

    3

    Achievement Score + 5

    10

    Achievement Score + 8

    30

    Achievement Score + 8

    50

    Achievement Score + 10

    70

    Achievement Score + 10

    100

    Title – The Ruler of Divine Power I

    (HP +20/All Attack +10/Defense+10/Resist Critical DMG+2%)

    Fall of Phantasmal Clan, Chapter 2

    Illusion Castle Radiant Hall (Apocrypha) Clear

    300

    Achievement Score + 20

    500

    Achievement Score + 20

    1,000

    Title – The Ruler of Divine Power II

    (HP +50/All Attack+30/Defense +30/Resist Critical DMG+7%)

    Fall of Phantasmal Clan, Chapter 3

    Illusion Castle Radiant Hall (Apocrypha) Clear

    2,500

    Achievement Score + 35

    5,000

    Achievement Score + 35

    10,000

    Title – The Ruler of Divine Power III

    (HP +100/All Attack+50/Defense+50/Resist Critical DMG+15%)

    25,000

    Achievement Score + 70

    50,000

    Title – The Ruler of Divine Power IV

    (HP +200/All Attack+70/Defense+70/Resist Critical DMG+25%)

    Darkness of Undead Ground, Chapter 1

    Edge of Phantom Clear

    3

    Achievement Score + 5

    10

    Achievement Score + 8

    30

    Achievement Score + 8

    50

    Achievement Score + 10

    70

    Achievement Score + 10점

    100

    Title – Guardians of Phantom I

    (Ignore Down Resist+1%/Ignore resist Knockback+1%/

    Ignore stun resist+1%)

    Darkness of Undead Ground, Chapter 2

    Edge of Phantom Clear

    300

    Achievement Score + 20

    500

    Achievement Score + 20

    1,000

    Title – Guardians of Phantom II

    (Ignore Down Resist+4%/Ignore resist Knockback+4%/

    Ignore stun resist+4%)

    Darkness of Undead Ground, Chapter 3

    Edge of Phantom Clear

    2,500

    Achievement Score + 35

    5,000

    Achievement Score + 35

    10,000

    Title – Guardians of Phantom III

    (Ignore Down Resist+7%/Ignore resist Knockback+7%/

    Ignore stun resist+7%)

    25,000

    Achievement Score + 70

    50,000

    Title – Guardians of Phantom IV

    (Ignore Down Resist+10%/Ignore resist Knockback+10%/

    Ignore stun resist+10%)

    Ongoing Experiments, Chapter 1

    Forgotten Temple B3F Clear

    3

    Achievement Score + 5

    10

    Achievement Score + 8

    30

    Achievement Score + 8

    50

    Achievement Score + 10

    70

    Achievement Score + 10

    100

    Title - Forgotten Temple Master I

    (All Attack+5/Defense+5/Penetration+5)

    Ongoing Experiments, Chapter 2

    Forgotten Temple B3F Clear

    300

    Achievement Score + 20

    500

    Achievement Score + 20

    1,000

    Title - Forgotten Temple Master II

    (All Attack+20/Defense+20/Penetration+20)

    Ongoing Experiments, Chapter 3

    Forgotten Temple B3F Clear

    2,500

    Achievement Score + 35

    5,000

    Achievement Score + 35

    10,000

    Title - Forgotten Temple Master III

    (All Attack+50/Defense+50/Penetration+50/Ignore resist critical rate+1%)

    25,000

    Achievement Score + 70

    50,000

    Title - Forgotten Temple Master IV

    (All Attack+80/Defense+80/Penetration+80/Ignore resist critical rate+3%)

    Arena of Hell, Chapter 1

    Acheron Arena Clear

    3

    Achievement Score + 5

    10

    Achievement Score + 8

    30

    Achievement Score + 8

    50

    Achievement Score + 10

    70

    Achievement Score + 10

    100

    Title – Nevareth Great Warrior I

    (Down Resist+1%/Knock Back Resist+1%/Stun Resist+1%)

    Arena of Hell, Chapter 2

    Acheron Arena Clear

    300

    Achievement Score + 20

    500

    Achievement Score + 20

    1,000

    Title – Nevareth Great Warrior II

    (Down Resist+4%/Knock Back Resist+4%/Stun Resist+4%)

    Arena of Hell, Chapter 3

    Acheron Arena Clear

    2,500

    Achievement Score + 35

    5,000

    Achievement Score + 35

    10,000

    Title – Nevareth Great Warrior III

    (Down Resist+7%/Knock Back Resist+7%/Stun Resist+7%)

    25,000

    Achievement Score + 70

    50,000

    Title – Nevareth Great Warrior IV

    (Down Resist+10%/Knock Back Resist+10%/Stun Resist+10%)

11. Dungeon Play Time

  1. Set groups of dungeons and limit each dungeon’s total daily play time
  2. Daily dungeon play time is deducted when a dungeon is played. Player will not be able to enter the dungeon if there is not enough time left in daily dungeon play time
    1. >> However, if dungeon is currently being played, player can re-enter the dungeon even without any dungeon play time left.
  3. Play time will not decrease when dungeon is paused.
  4. Dungeon play time is shared with all characters within the account
  5. Dungeon play time will reset on 0 o’ clock every day
  6. Dungeon play time related UI displayed on Dungeon Dialogue
  7. Refill button icon on the left side shows as different color based on the dungeon group
    1. Display as Yellow/ Red/ Blue/ Green Icon by groups
  8. The Time tab displays the time given by the day of the week and the time added as an event for the selected dungeon group.
  9. Tooltip displayed to see the remaining dungeon play time of the group by moving mouse over the dungeon list.
  10. Display refill dialogue when clicking the refill button of the group dungeon.
    1. The charging dialogue shows the list of dungeons according to the same dungeon group. And allows player to charge play time by selecting goods and time.

      Dungeon Name

      Play Time

      Weekday (Mon~ Fri)

      Weekends (Sat,Sun)

      Lake in Dusk / Ruina Station / Tower of the Dead B1F /

      8 hr

      12 hr

      Tower of the Dead B2F (Part1) / Volcanic Citadeal / Forgotten Temple B1F /

      Illusion Castle Underworld / Illusion Castle Radiant Hall / Forbidden Island /

      Altar of Siena B1F / Altar of Siena B2F / Forgotten Temple B2F /

      DX Dungeon (Easy~Hard) / Eternal Chaos Arena / Glacies Inferna

      Forgotten Temple B2F (Awakened) / Forbidden Island (Awakened) /

      16 hr

      16 hr

      Maquinas Outpost / Abandoned City / Edge of Phantom / Acheron Arena /

      Tower of the Dead B3F / Tower of the Dead B3F (Part2) / Forgotten Temple B3F /

      Illusion Castle Underworld (Apocrypha) / Illusion Castle Radiant Hall (Apocrypha)

      Chaos Arena Lv.1 ~ 6, DX Dungeon(Premium)

      16 hr

      16 hr

      DX Dungeon (Awakened)

      8 hr

      12 hr

    2. Cannot refill play time if remaining time passes on to the next day. (ex: if refill dungeon play time on 23:00, cannot refill more than 1 hr.)
    3. Refill Cost

      Time

      Cost

      Alz

      Forcegem

      30min

      13,000,000

      4

      1hr

      24,000,000

      7

      2hr

      45,000,000

      13

      3hr

      62,000,000

      18

      4hr

      80,000,000

      23

  11. Dungeon play time will not decrease when Blessing Bead – EXP (100%) or more is applied.
    1. Dungeon play time will not decrease when Blessing Bead – EXP (100%) is used.
    2. When Blessing Bead – EXP is used in the dungeon, the time will not decrease the moment bead is used.
    3. If Blessing Bead – EXP expires during dungeon playing, the time will start decreasing the moment bead expires.
    4. When Blessing Bead – EXP is applied, player can enter dungeon even if dungeon play time is 0
    5. Icon when Blessing Bead – EXP (100%) or more is applied.
    6. Icon when Blessing Bead – EXP of less than 100% value is applied.
  12. Bead icon added when entering dungeon
    1. Bead icon added on upper right side when entering dungeons with dungeon time limit (Left side of Platinum buff icon)
    2. When EXP bead is not used
      1. Bead icon shows in gray color, display bead tooltip as “Not used”
    3. When lower than 100% EXP Bead is used
      1. Bead icon shows in gray color, bead tooltip shows currently applied bead and expiration time.
    4. When more than 100% EXP bead is used.
      1. Bead icon is activated, bead tooltip shows currently applied bead and expiration time, and displays information that dungeon time will not decrease.
    5. Display bead customizing UI when clicking bead customizing
  13. EXP Bead tooltip in Bead customizing UI changed
    1. Added message that when using 100% or more EXP bead, dungeon play time will not decrease.
  14. Time information on dungeon entry tooltip changed.
    1. Added a message to the tooltip showing time information in the dungeon entry UI to check if the dungeon play time will decrease
    2. Display in use message only when using 100% EXP bead or more.
  15. Changed Tooltip description when using 100% or more EXP bead
    1. EXP gain will increase by xx% on certain period of time, and the dungeon play time will not decrease. The effect applies to all characters on the chosen server.
  16. Dungeon play time bonus added to platinum service benefit
    1. Daily bonus time will add when platinum service is purchased.
      1. Increase the daily play time for all groups by 2 hours except for non-rechargeable dungeon (Devil’s Tower)
    2. Reduced bonus time in daily play time when platinum service expires
      1. ex) Platinum service expires when daily 8 hours + platinum bonus 2 hours are applied
      2. Play less than 8 hours: 2 hours deducted from remaining time since bonus time is not used
      3. Play for 8 hours or more: Time remaining because bonus time expired and time was deducted from use, 0
  17. Displays the time added as yellow in color when bonus time is applied to daily play time on the Time tab of the dungeon entry window.

12. Dungeon Entry Limit

  1. Daily dungeon entry limited to 5 times per account
  2. Once entered the dungeon, the number of entry allowed will be deducted regardless of success/failure of the dungeon
    1. *However, player can re-enter the dungeon without losing the entry count when disconnected from the game due to abnormal situation.
  3. Player can reset daily dungeon entry count using Forcegem.
    1. * Some dungeons (ex. Devil’s Tower) cannot be reset.
  4. Daily Dungeon Entry applied Dungeon information

    Dungeon name

    Limits

    Reset Allowed

    (Elite) Panic Cave (Premium)

    5

    Max 5 times

    (Elite) Catacomb Frost (Premium)

    (Elite) Lava Hellfire (Premium)

    (Elite) Steamer Crazy (Premium)

    (Elite) Maquinas Outpost

    (Elite) Tower of Undead B3F

    Devil’s Tower

    2

    N/A

  5. Daily entry counts resets on midnight every day.
  6. Reset elite dungeon count cost

    Reset Times

    Forcegem Cost

    1

    15

    2

    30

    3

    60

    4

    120

    5

    200

  7. UI changes made for daily dungeon entry count
    1. Normal dungeon is also marked in the form of an elite dungeon (the remaining number of entries) / (the limited number of entries) if the limit is imposed.
    2. Eliminate the elite phrase from the existing reset UI by using the same reset UI for the number of normal / elite dungeons
    3. If you have used all of the dungeon entry counts and entry count resets, the dungeon text that appears in the dungeon entry window will be red, and the entry button will be marked as [no entry].
    4. Displays a message that the number of entries per day exceeds the limit for entry when player tries to enter the dungeon with no counts left.

II. Changes

1. Epaulet of Guardian changed to Epaulet of Laws

  1. Some Epaulet of Guard items changed to Epaulet of Laws
  2. Drei Frame, Archridium, Palladium grade Epaulet of Guard changed to Epaulet of Laws
    1. Automatically changes when character logs in.
    2. Drei Frame Epaulet of Guad → Drei Frame Epaulet of Laws
    3. Archridium Epaulet of Guard → Archridium Epaulet of Laws
    4. Palladium Epaulet of Guard → Palladium Epaulet of Laws
  3. Some epaulet abilities added and changed

    Epaulet

    Current Ability

    Added Ability

    HP

    DEF

    Resist Crit Rate

    Resist Skill Amp.

    Resist Crit Dmg

    Resist Knockback

    Resist Down

    Resist Sun

    Drei Frame Epaulet of Guard

    450

    130

    8%

    6%

    6%

    1%

    1%

    1%

    Archridium Epaulet of Guard

    500

    155

    9%

    7%

    9%

    2%

    2%

    2%

    Palladium Epaulet of Guard

    700

    180

    10%

    8%

    12%

    3%

    3%

    3%

  4. Epaulet of Laws drop changed
    1. Blocked Archridium/Palladium epaulet of laws in game drop
    2. Drei Frame Epaulet of Laws : Legendary box drop from Maquinas Out Post.
    3. Archridium/Palladium Epaulet of Laws: Drops from Officer’s support Cube(Wexp) available from Officer NPC in mission wars and beginner fields

2. Legend Arena

  1. Changed the way scores are accumulated
    1. Original: Accumulated the maximum scores of 7 days to the end of the season
    2. Changed: The sum of the five top daily scores out of 7 days.
  2. 4,5th Daily reward added

    Attempts

    Days

    Item Reward

    Details

    Bind

    4th

    Weekdays

    Legend Arena Potion Box LV.3

    Penetration +100 Potion 1ea.

    Character Bind

    (Mon~Fri)

    Accuracy +500 Potion 1ea.

    Weekends

    Legend Arena Potion Box LV.4

    Potion of EXP 200,000,000

    Character Bind

    (Sat,Sun)

    Potion of Honor 2,000,000

    5th

    Weekdays

    Legend Arena Potion Box LV.4

    Potion of EXP 200,000,000

    Character Bind

    (Mon~Fri)

    Potion of Honor 2,000,000

    Weekends

    Legend Arena Potion Box LV.4

    Potion of EXP 200,000,000

    Character Bind

    (Sat,Sun)

    Potion of Honor 2,000,000

  3. Changed Daily reward UI
    1. Changed the tool tip in the ‘Daily Rewards’ list to show all daily rewards per day.
    2. Tooltips in the daily rewards list show rewards per tries.
  4. Expanded season compensation range
    1. Specified current rewards from rank 21~ 50
    2. Rewards upgraded excluding some ranks
    3. Changed the seasonal ranking displays based on the changes made on expanded ranking sections

      Ranking

      Original Reward

      Changed Reward

      1

      100

      100

      2

      70

      80

      3

      60

      70

      4

      50

      60

      5

      40

      50

      6

      30

      40

      7

      25

      30

      8

      20

      25

      9

      15

      20

      10

      10

      15

      11 ~ 20

      7

      10

      21 ~ 30

      5

      7

      31 ~ 40

      5

      6

      41 ~ 50

      5

      5

  5. Slightly raised the penalty received when ranked top 10 on the last season
  6. Items added on Token store

    Items

    Price

    Types

    Corrupted Warrior

    X 4

    No Bind

    Corrupted Blader

    X 4

    Corrupted Wizard

    X 4

    Corrupted Force Archer

    X 4

    Corrupted Force Shielder

    X 4

    Corrupted Force Blader

    X 4

    Potion of Training (1,250,000)

    X 2

    Potion of Experience (300,000,000)

    X 2

    Potion of Honor (5,000,000)

    X 3

    Potion of OXP (430,000,000)

    X 3

    Potion of OXP (lv 20 and above) (880,000,000)

    X 6

    Potion of OXP (lv 40 and above) (1,790,000,000)

    X 9

3. Honor Reward from Dungeons

Dungeon Name

Honor Score Reward

Before

After

Lake in Dusk

130

1,300

Tower of the Dead B1F

170

1,700

Ruina Station

150

1,500

Tower of the Dead B2F

3,000

30,000

Volcanic Citadel

1,000

10,000

Forgotten Temple B1F

3,000

30,000

Forgotten Temple B2F

10,000

60,000

Forbidden Island

10,000

60,000

Altar of Siena B1F

10,000

60,000

Altar of Siena B2F

10,000

60,000

Illusion Castle Underworld

10,000

60,000

Illusion Castle Radiant Hall

10,000

60,000

Maquinas Outpost

40,000

150,000

Tower of the Dead B3F

50,000

200,000

Forgotten Temple B2F (Awakened)

50,000

200,000

Forbidden Island (Awakened)

20,000

200,000

4. Dungeon UI

  1. “Boss” Tab added between “Reward” and “Item” Tab
  2. Display boss monster names and resist information when clicking dungeon
  3. Display boss monster name with orange text, and resist information with white text

5. Honor Medal UI

  1. Honor Medal Potion Gauge added
  2. Honor Medal Potion use (%) tooltip added

6. Saints Forcecalibur

Before

After

HP +4,000

HP +4,000

DEF +60

DEF +60

Critical Rate Resist +10%

ATK +30

Resist Skill Amp +5%

All Skill Amp UP +3%

Duration Time 1,800sec

Critical DMG +5%

Cool Time 300 sec

Penetration +20

 

Ignore Penetration +30

 

DMG Reduction +20

 

Duration Time 3,600sec

 

Cool Time 0 sec

7. Dispatched Officer Cube

  1. Stores: Desert Scream Dispatched officer Rasya, Green Despair Dispatched officer Ahyidereun, Contribution officer Kyle/Olivia
  2. Stopped selling 16 available equipment cubes by WEXP
  3. Essence Rune Cube(WEXP) Name and Price changed
    1. Item Name
      1. After: Essence Rune Cube(WEXP)
      2. Before: Officer’s support Cube(WEXP)
    2. Cost
      1. Before: WEXP 200
      2. After: WEXP 300 + 1,000,000 Alz
    3. Officer’s support Cube(WEXP) Item drop list

      Type

      Item Name

      Type

      Item Name

      Gear

      Vital Gear (Lv2) x50

      Blended Rune

      Crushing Fist I

      Vital Gear(Lv1) x10

      Crushing Fist II

      Essence Rune

      Attack Rate

      Counter Force I

      Defense Rate

      Counter Force II

      Down Resist

      Sword Pressure I

      Knock Back Resist

      Sword Pressure II

      Stun Resist

      Force Pressure I

      STR

      Force Pressure II

      DEX

      Shock I

      INT

      Shock II

      HP

      Shield Smash I

      MP

      Shield Smash II

      Attack

      Velocity I

      Magic Attack

      Velocity II

      Defense

      Cure I

      Max HP absorb up

      Cure II

      Max MP absorb up

      Potions

      Potion of Resistance

      HP absorb

      MP absorb

      Potion of Flawless

      Sword Skill Amp

      Magic Skill Amp

      Epaulet of Laws

      Drei Frame Epaulet of Laws

      Max Critical Rate

      Archridium Epaulet of Laws

      Critical DMG

      Palladium Epaulet of Laws

8. Essence Rune – Ignore Penetration Drop Location

  1. ‘Essence Rune – Ignore Penetration’ drop location changed
    1. Before: Legendary box from Abandoned City
    2. Changed: Legendary Box from Tower of the Dead B3F(Part2)

9. Essence Rune Drop Information UI

  1. Essence Rune Tooltip now includes available items from the rune drop location
  2. Essence Rune Tool tip’s [Drop Location] -> [Available Location]

10. MP Potions Auto-Use

  1. Function added to use MP potion automatically when current MP is less than 10% of max MP
  2. Keep the current function which MP potion is automatically used when skill is used without not enough MP

11. Dungeon UI Drop List

  1. Epaulet name changed in drop list
  2. Added SIGMetal Epaulet information which was omitted in Premium DX Dungeon

    Dungeon Name

    Epaulet grade changed

    Remark

    Lake in Dusk

    Shadow Aramid / Bluestin / Titanium

     

    Ruina Station

    Titanium

     

    Tower of the Dead B1F

    Titanium

     

    Tower of the Dead B2F

    Osmium

     

    Tower of the Dead B3F

    Mithrill / Archridium

     

    (Elite)Tower of the Dead B3F

    Mithrill / Archridium

     

    Tower of the Dead B3F (Part2)

    SIGMetal / Mithrill / Archridium

     

    Edge of Phantom

    Archridium / Palladium

     

    Forgotten Temple B1F

    오스미움

     

    Forgotten Temple B2F

    Mithrill

     

    Forgotten Temple B2F (Awakened)

    Archridium / Mithrill

     

    Forgotten Temple B3F

    Palladium / Archridium

     

    Volcanic Citadel

    오스미움

     

    Forbidden Island

    SIGMetal

     

    Forbidden Island (Awakened)

    Archridium / Mithrill

     

    Altar of Siena B1F

    Rare

     

    Altar of Siena B2F

    Mithrill

     

    Panic Cave (Easy)

    Rare

     

    Panic Cave (Medium)

    SIGMetal

     

    Panic Cave (Hard)

    Mithrill

     

    Panic Cave (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    (Elite)Panic Cave (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    Panic Cave (Awakened)

    Rare / Mithrill / Archridium

    SIGMetal Added

    Steamer Crazy (Easy)

    Rare

     

    Steamer Crazy (Medium)

    SIGMetal

     

    Steamer Crazy (Hard)

    Mithrill

     

    Steamer Crazy (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    (Elite)Steamer Crazy (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    Steamer Crazy (Awakened)

    Rare / Mithrill / Archridium

    SIGMetal Added

    Catacomb Frost (Easy)

    Rare

     

    Catacomb Frost (Medium)

    SIGMetal

     

    Catacomb Frost (Hard)

    Mithrill

     

    Catacomb Frost (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    (Elite) Catacomb Frost (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    Catacomb Frost (Awakened)

    Rare / Mithrill / Archridium

    SIGMetal Added

    Lava Hellfire (Easy)

    Rare

     

    Lava Hellfire (Medium)

    SIGMetal

     

    Lava Hellfire (Hard)

    Mithrill

     

    Lava Hellfire (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    (Elite)Lava Hellfire (Premium)

    Rare / SIGMetal / Mithrill

    SIGMetal Added

    Catacomb Frost (Awakened)

    Rare / Mithrill / Archridium

    SIGMetal Added

    Hazardous Valley (Easy)

    Rare

     

    Hazardous Valley (Medium)

    Rare

     

    Hazardous Valley (Hard)

    Mithrill

     

    Hazardous Valley (Awakened)

    Rare / Mithrill / Archridium

    SIGMetal Added

    Illusion Castle Underworld

    Rare

     

    Illusion Castle Radiant Hall

    SIGMetal / Mithrill

     

    Illusion Castle Underworld(Apocrypha)

    Archridium / Palladium

     

    Illusion Castle Radiant Hall(Apocrypha)

    Archridium / Palladium

     

    Maquinas Outpost

    Mithrill / Drei Frame

     

    (Elite)Maquinas Outpost

    Mithrill / Drei Frame

     

    Abandoned City

    Palladium / Archridium

     

    Acheron Arena

    Palladium / Archridium

     

12. Dr.Mazel’s Ring recipe :

    Change Slot Extender (High) x 1 ea → 3 ea

13. Forgotten Temple B3F nerfed

  1. Decreased some boss monster’s attack rate, resist suppression, ignore penetration, HP, DMG reduction, HP regen, Resist Skill amp.
  2. Significantly decreased some boss monsters HP
  3. Decreased some of dungeon monster’s attack ability

14. Platinum Buff

  1. Platinum Buff now available for all premium services
    1. Before: Only available for Platinum Service
    2. After: Available for Platinum, Diamond, Level Booster, Warlord
  2. Increase Platinum Buff Grade: Master
  3. Master Platinum Buff Stats

    Ability

    Value

    HP

    +400

    Defense

    +60

    Attack Rate

    +200

    Critical DMG

    +6%

    Evasion

    +50

    Ignore Damage Reduction

    +50

    DMG Reduction

    +60

    Accuracy

    +100

    Penetration

    +10

    Resist Critical Damage

    +20%

    Resist Skill Amp

    +6%

    All Attack UP

    +60

    All Skill Amp. UP

    +2%


    Force Gem

    Cost

    1 Day

    13

    7 Days

    89

    15 Days

    189

    30 Days

    378


III. Mission War

1. Balance Changes

  1. Respawn time changed from 35sec to 30sec
  2. Changed heal skill ability from 50% to 300%
    1. Changed heal skill list
      1. Force Archer
            - Greater Heal: at Lv.1 150 → 450

          - Mass Heal: at Lv.1 156 → 468
      2. Force Shielder
          - Heal: at Lv.20 1500 → 4500
      3. Gladiator
          - Vital Charge: at Lv.20 150 → 450
  3. Defense score changed on each battle style class

    Battle Style

    DEF Score Changed

    WA, FS, GL, FG

    Buff

    BL, WI, FA

    Nerf

    FB

    N/A

  4. Changed odd circle cool time from 3min to 2min
  5. Attack score buffed, Defense score nerfed

2. HP Adjustment

  1. Changed the setting method of HP Auto Recovery / HP Continuous reduction in mission war, pvp battle, and mission battle
  2. Mission wars HP / HP auto recovery / HP continuous reduction scale changed

    Type

    Scale

    Before

    After

    HP

    8 x

    12 x

    HP auto recovery

    8 x

    8 x

    HP cont’ reduction

    8 x

    6 x

3. Mission War Monsters

  1. Legacy Guardian (lv.1/lv.2/lv.3), Guardian of Wealth’s attack slightly decreased
  2. Legacy Barrier, Legacy Guarding, Force Tower – Attack, Guardian of Wealth’s attack rate and accuracy improved
  3. Significant decrease in HP of all gates
  4. Gate Regen time changed from 3min to 2min in Tiera Gloriosa

4. Mission War Force Tower

  1. Deleted Force Tower (Lv1, Lv2), and Force Tower (Lv.3) changed to Force Tower. (removed lv3 description)
  2. Deleted Force Tower – HP recovery/ HP Decrease
  3. Added Force Tower – Resist UP
  4. Force Tower – Attack
    1. Attack values increased
  5. Force Tower – Resurrect/Warp
    1. Changed maximum user capacity from 10 to 30
  6. Increased Force Tower’s HP, build speed, repair speed

    Force Tower

    HP

    Build Speed

    Repair Speed

    Before

    After

    Before

    After

    Before

    After

    Resurrect

    719,573

    1,439,146

    75 sec

    40 sec

    2% per sec

    3% per sec

    Warp

    1,007,401

    2,014,802

    60 sec

    20 sec

    2% per sec

    3% per sec

    Attack Up

    1,439,145

    2,878,290

    48 sec

    20 sec

    2% per sec

    3% per sec

    Defense Up

    Resistance Up

    Attack Down

5. Portable FT Panels

  1. Only attack type towers are availing in Portable FT Panel
  2. Available list
      - Attack / Attack Up / Defense Down
  3. Build speed
      - Changed to instant build
  4. Duration
      - Changed from 180 sec to 30 sec

6. Merit Medal & Honor Medal Reward

  1. Honor Medal score range and gain points changed and expanded

    Before

    After

    Score Range

    HM points

    Score Range

    HM Points

    0 ~ 299

    0

    0 ~ 299

    0

    300 ~ 399

    10

    300 ~ 399

    10

    400 ~ 499

    15

    400 ~ 499

    15

    500 ~ 599

    20

    500 ~ 599

    20

    600 ~ 699

    25

    600 ~ 749

    25

    700 ~ 799

    30

    750 ~ 899

    30

    800 ~ 899

    35

    900 ~ 1,099

    35

    900 +

    40

    1,100 ~ 1,499

    40

     

    1,500 ~ 1,999

    45

    2,000 ~ 2,999

    50

    3,000 +

    55

  2. Merit Medal gain points range changed

    Range

    Merit Medal

    Before

    After

    0 ~ 99

    0 ~ 99

    0

    100 ~ 149

    100 ~ 149

    1

    150 ~ 249

    150 ~ 249

    2

    250 ~ 399

    250 ~ 379

    3

    400 ~ 599

    380 ~ 599

    4

    600 +

    600 +

    5

7. Capacity

  1. Mission Wars Entrance Capacity Expanded
    1. Maximum of 140 characters can participate in mission wars from each nation (before: 125 characters)
    2. Lobby wait numbers now increased to 160 from 125
    3. During Mission wars, now maximum of 140 characters, lobby wait is 20.
  2. Condition to enter mission wars added
    1. When entering small group of players (less than 10 on nation), all players can enter the mission wars

8. Legacy Box

  1. Change the rule where legacy boxes are dropped in the event of neutral or other country's occupation of the stronghold
    1. Tierra Gloriosa
      1. Before:First time box drops when occupation on neutral or other nation’s stronghold
      2. Changed: Each time when neutral or other nation’s stronghold is occupied
    2. Memoria Chrysos
      1. Before: First time box drops when occupation on neutral or other nation’s stronghold
      2. Changed: Each time when neutral or other nation’s stronghold is occupied
  2. Type and Quantity of potion dropped in Legacy Box changed
    1. Changes

      Before

      After


      Concentration Potion of War (Lv4)

      Reflex Potion of War (Lv4)

      Vital Potion of War (Lv4)

      Sharpness Potion of War (Lv4)

      Mana Condense Potion of War (Lv4)

      Sword Master Potion of War (Lv4)

      Magic Master Potion of War (Lv4)

      Evasion Potion of War (Lv4)

      Vital Regen Potion of War (Lv4)

      Hardness Potion of War (Lv4)

      Strike Potion of War (Lv4)

      Evasion Potion of War (Lv4)

      Master Potion of War (Lv4)

      Attack Potion of War (Lv4)

       

    2. Drop Quantity Changed
      1. Before: Random 1~3 types drop from total 11 types (3 each per dropped potion type)
      2. Changed: Random 6 potion drops from 3 types of potions (3 each per dropped potion type)
    3. Sword/Magic Master Potion deleted which dropped along with legacy box
      1. Sword/Magic master potion will no longer drop when Points are occupied or killed guardian
    4. Mission Wars exclusive potion added
      1. Can only be used in Mission wars
      2. Potion Information

        Potion Name

        Option

        Stats

        Duration

        Cool Time

        Mission Wars Attack Potion

        All Attack UP

        75

        180sec

        30sec

        Mission Wars Master Potion

        All Skill Amp UP

        15%

        180sec

        30sec

9. Lobby Time Reduced from 10 min to 5 min

10. Penalty

  1. Before: Penalty applied based on the consecutive win values
  2. Changed
    1. 5% increase per win for winning nation
    2. 10% decrease on lose
  3. Set time changed
    1. Before: Winning streak records and penalty records are set when mission wars channel is activated
    2. Changed: When mission wars is completed normally and results page appeared

11. Disable Saints Forcecalibur

  1. Changed Saints Forcecalibur buff so that it is not allowed in mission wars
  2. Saints force buff will expire when entering the mission wars channel if it was casted and activated before

12. Mission War NPC

  1. Vital Gear (lv3) added
    1. HP Recover: 15,000
    2. Cost: 10 ea(200,000 Alz) / 100 ea(2,000,000 Alz)
    3. Vital Gear x1 sales removed
  2. Item ‘Inner Orb’ sales added
    1. Cost: 1 ea(100,000 Alz) / 100 ea(10,000,000 Alz)

13. Force Tower UI

  1. Before: regardless of the short cut key registered in option, displayed ‘cannot fix force tower’ message when pressing ‘R’ button
  2. Changed: message displays based on the short cut key registered in option
    1. When all short cut keys 1,2 are all registered: Display ‘(short cut key 1) Press key to fix the force tower’
    2. When one of short cut key 1 or 2 is registered: Display ‘(Registered short cut key) Press key to fix the force tower’
    3. When none of the short cut keys are registered: Display ‘Force Tower can be fixed after registering short cut key

14. Buff for Winning & Losing Nation

  1. Winning nation / Losing nation advantage buff added
    1. Buff only used in mission wars channel
    2. Buff is applied when entering the mission wars channel and will expire once character leaves the mission wars channel
    3. Icon displayed on the left side of platinum buff
  2. Winning nations buff ‘Glory Force’’
    1. Buff for mission wars winning nation
    2. Extra 20% WEXP gain after each consecutive mission war wins.
      1. 2 winning streak → 40% gains, 3 winning streak → maximum of 60% gains
    3. If certain nation wins for 3 consecutive times, 1 more merit medal exchange ticket is rewarded.
      1. If glory force lv3 is activated, 1 more merit medal exchange ticket will be rewarded regardless of the war result.
    4. Display the winning nation’s advantage effect on the buff tool tip
    5. Buffs based on the winning streak
      Winning Streak Glory Force Lv Effect
      1 winning streak Lv. 1 Wexp 20% +
      2 winning streak Lv. 2 Wexp 40% +
      3 winning streak Lv. 3 Wexp 60% +, if victorious, reward 1 more merit medal exchange ticket
  3. Defeated Nation Buff “Revenge Force”
    1. Buff applies to the defeated nation
    2. Buffs are applied based on the character’s DEF/Resist Critical DMG/Resist Skill Amp ability
      1. The higher the ability(section) is, the stats cap increase will be lowered
      2. When character’s ability changes, the effect change follows in real time

        Stat Type

        Def UP

        Resist Critical DMG

        Resist Skill Amp

        Buff Section

        Stats

        Lv. 1

        Lv. 3

        Buff Section

        Lv. 1

        Lv. 3

        Buff Section

        Lv. 1

        Lv. 3

        1

        1,000 and below

        400

        800

        30 and below

        16

        32

        10 and below

        8

        16

        2

        1,500 and below

        375

        750

        45 and below

        15

        30

        20 and below

        8

        14

        3

        2,000 and below

        375

        750

        60 and below

        14

        28

        30 and below

        7

        14

        4

        2,500 and below

        325

        650

        75 and below

        13

        26

        40 and below

        7

        12

        5

        3,000 and below

        300

        600

        90 and below

        12

        24

        50 and below

        6

        12

        6

        3,500 and below

        250

        500

        105 and below

        10

        20

        60 and below

        6

        10

        7

        4,000 and below

        200

        400

        120 and below

        8

        16

        70 and below

        5

        10

        8

        4,500 and below

        150

        300

        135 and below

        6

        12

        80 and below

        4

        8

        9

        5,000 and below

        100

        200

        150 and below

        4

        8

        90 and below

        3

        6

        10

        5,000 above

        50

        100

        150 above

        2

        4

        90 above

        2

        4

    3. Separate buff effects based on the mission wars level phase
      1. The decimal points of the stat increase are discarded

        Mission Wars Lv

        Buff applied rate

        Lv. 52 ~ 79

        30%

        Lv. 80 ~ 109

        40%

        Lv. 110 ~ 139

        50%

        Lv. 140 ~ 169

        60%

        Lv. 170 ~ 200

        100%

    4. Applies Revenge Force when certain nation consecutively wins/loses
      1. The decimal points of the stat increase are discarded

        Losing Streak

        Glory Force Lv

        Effect

        1 Losing Streak

        Lv. 1

        Revenge Force 100%

        2 Losing Streak

        Lv. 2

        Revenge Force 150%

        3 Losing Streak

        Lv. 3

        Revenge Force 200%, if victorious, reward 1 more merit medal exchange ticket

    5. Results after 3 losing streak / 3 winning streak
      1. If nation with 3 winning streak loses on the next mission war: reset win/lose count (losing streak 1), activate revenge force on the next mission wars
      2. If nation with 3 losing streak wins on the next mission war: reset win/lost count (winning streak 1), activate glory force. Receive 1 more merit medal exchange ticket if win the next match
  4. Added a description of the type of war going on within the Mission Wars UI and the number of consecutive victories (how many consecutive victories are in progress)
  5. Apply effective date on Winning Streak and Penalty
    1. Winning Streak: 14D
    2. Penalty: 28D

15. Re-Enter Cool Time

  1. Re-entering to mission wars channel after disconnecting from Mission Was channel (changing channel / game shut down etc.), Battle Mode and Odd-Circle cool time will be applied as maximum cool time
  2. Cool Time
    1. Battle Mode: 5min

16. Porta Inferno bonus wrap point

  1. Location: Porta Inferno (219, 227)